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Re: UNOFFICIAL plugin for 3ds Max 2010+
Posted: Tue Oct 04, 2011 6:47 am
by JimStar
gabrielefx wrote:no,
different Max scenes.
No, it is not planned. Some reasons:
1. Working
between different Max project files has another ideology than this plugin has: the new
standalone part of application must be written that will run independently of current Max project. And that is a lot of work, that makes no sense if we take into account point 2 and 3.
2. RS team has implemented an API for normal integration of Octane into 3D-modelling soft (closed to all at the time). So, now it is waste of time to write a new code chunks in this ugly and slow MaxScript when now it can be written in normal and fast
C with full integrated feature set... And as I know - RS team already works on it for 3ds Max (but I don't know if they will make a batch render part there).
3. As I already mentioned, my wife has abandoned 3ds Max in favor of Blender, so it is more likely that I will write some new free code for Blender integration.
If you will find some bugs in this plugin - post it here (with
detailed description) and I sure will find the time to fix them. But I don't think that I will be adding a
new features to that plugin due aforementioned reasons...
Re: UNOFFICIAL plugin for 3ds Max 2010+
Posted: Wed Oct 05, 2011 5:51 pm
by lzanlorenzi
hi. i insttal the plugin, but when a click em maxoctane.. appears this message:
what can be?
thxx.
Re: UNOFFICIAL plugin for 3ds Max 2010+
Posted: Wed Oct 05, 2011 6:07 pm
by JimStar
lzanlorenzi wrote:hi. i insttal the plugin, but when a click em maxoctane.. appears this message:
what can be?
thxx.
The 3ds Max project file that is currently open contains your national symbols in its filepath. That is "non-latin", e.g. in my language it may look like "C:\МоиБлинПроекты\Houses\Проект1\МойПроект.max"... In such a filepaths lives the evil.

Re: UNOFFICIAL plugin for 3ds Max 2010+
Posted: Fri Oct 07, 2011 7:37 pm
by tehfailsafe
Is there a quick addition for the use of using object property "visibility"? I am animating a large sequence of things that unfold, but before they open I am adding a key controller for visibility, 0 to 1 over 1 frame. The whole scene exists in max at the start, but things only "appear" when their visibility is set to 1.
But when I export it ends up exporting everything as fully visible. Is there any way to check for the objects controller visibility value and not export it on the frames which it equals 0?
Re: UNOFFICIAL plugin for 3ds Max 2010+
Posted: Fri Oct 28, 2011 6:29 pm
by jan kudelasek
Hi Jimstar,
please help me, I installed your plugin and tried it on some scene. Everytime, when Im lunching octane, this scene is opened automatically. I tried uninstall but it doesn´t help me.
Thanks a lot.
Re: UNOFFICIAL plugin for 3ds Max 2010+
Posted: Fri Oct 28, 2011 8:19 pm
by JimStar
jan kudelasek wrote:Hi Jimstar,
please help me, I installed your plugin and tried it on some scene. Everytime, when Im lunching octane, this scene is opened automatically. I tried uninstall but it doesn´t help me.
Thanks a lot.
I think it is not plugin issue... But your description is not so detailed to make exact conclusions...
Re: UNOFFICIAL plugin for 3ds Max 2010+
Posted: Sat Dec 17, 2011 3:31 pm
by tonycho
Hi Jimstar, just want to say that your plug ins reaaaally help me in my works
Hope if there are new features in Octane you still make this plug ins update
Thanks a lot Bro

Re: UNOFFICIAL plugin for 3ds Max 2010+
Posted: Thu Jun 21, 2012 7:25 am
by BlessOd
Re: UNOFFICIAL plugin for 3ds Max 2010+
Posted: Thu Jun 21, 2012 7:42 am
by JimStar
BlessOd wrote:http://clip2net.com/s/23jkz
why?
Strange... Can you post the screenshot of plugin settings window?
Re: UNOFFICIAL plugin for 3ds Max 2010+
Posted: Thu Jun 21, 2012 11:00 am
by BlessOd
JimStar wrote: plugin settings window?
sorry, but where is it?