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Re: OctaneRender 3 for Rhino (TEST and STABLE)
Posted: Sun Aug 27, 2017 11:38 am
by face_off
Do think other Octane plugin developers will have a workaround that could also be adapted for Rhino and the instance ids?
I am the Rhino plugin dev - and as stated above, based on my initial assessment I am unsure if this can be implemented, but I will investigate in more detail in the coming weeks.
Paul
Re: OctaneRender 3 for Rhino (TEST and STABLE)
Posted: Sun Aug 27, 2017 6:44 pm
by Refracty
That sounds great Paul.
I know you can't promise anything and you are always working hard and fast on the plugin.
So I just keep my fingers crossed

Cheers and thanks for the efforts of having a closer look into that
Re: OctaneRender 3 for Rhino (TEST and STABLE)
Posted: Wed Sep 06, 2017 7:29 am
by face_off
I have updated the installers at the top of this thread to include a new Octane 3.07 TEST 4 build.
3.7.0.85
- Compiled with Octane 3.07 TEST 4. See
viewtopic.php?f=33&t=62636 for details.
- Added an instance id to each Scatter transform (ie. each block instance will now have a unqiue instance id). The new Texture node types Instance Range and Instance Color can be used with these id's. Refer to
viewtopic.php?f=33&t=62395 for for details.
- Added the new UVW Transform texture node from Octane 3.07
- Added the new Baking Texture node from Octane 3.07
Paul
Re: OctaneRender 3 for Rhino (TEST and STABLE)
Posted: Thu Sep 07, 2017 5:40 pm
by Refracty
Wow Paul that is awesome.
Thank you for making this happen!
Re: OctaneRender 3 for Rhino (TEST and STABLE)
Posted: Fri Sep 08, 2017 7:29 am
by v-cube
Thank you Paul, great work as always... !
can anyone tell me if it is possible to use the baking feature to map e.g. 3 different objects with different materials into one single map?
I managed to render out single objects which is great but only works for small projects IMHO for mid sized scenes this will be a very time consuming process...
thanks for any feedback
Andreas
Re: OctaneRender 3 for Rhino (TEST and STABLE)
Posted: Fri Sep 08, 2017 12:00 pm
by face_off
can anyone tell me if it is possible to use the baking feature to map e.g. 3 different objects with different materials into one single map?
If you set the Baking Group of the 3 objects to be the same, you can do this, although the Rhino plugin does not expose the Baking UV Transform that you might need to use, so export the scene to ORBX and set the transform in Octane Standalone and do the baking there.
Paul
Re: OctaneRender 3 for Rhino (TEST and STABLE)
Posted: Fri Sep 08, 2017 1:04 pm
by v-cube
ok... I think I am slowly beginning to understand... in rhino the maps of the objects are stacked directly above each other in the frame buffer... now in standalone i can use the transformation tools to scale them and move them manually ... I can save the texture, but how do I get this back into rhino with correct mapping coordinates? What is the purpose of the Baking texture node in the material editor ?
best
Andreas
Re: OctaneRender 3 for Rhino (TEST and STABLE)
Posted: Fri Sep 08, 2017 11:51 pm
by face_off
I can save the texture, but how do I get this back into rhino with correct mapping coordinates?
You have to adjust the UV's on the Rhino mesh, or tweak the Octane material of the Rhino mesh to transform the UV's.
What is the purpose of the Baking texture node in the material editor ?
Pls see "Baking Texture" at
viewtopic.php?f=33&t=62395
Paul
Re: OctaneRender 3 for Rhino (TEST and STABLE)
Posted: Fri Sep 15, 2017 11:58 am
by face_off
I have updated the TEST build at the top of this thread with:
3.7.0.86
- Compiled with Octane 3.07 TEST 6
Paul
Re: OctaneRender 3 for Rhino (TEST and STABLE)
Posted: Tue Sep 19, 2017 11:22 am
by splittmatt
Hi Paul.
Any new timescales for the Rhino 6 release yet? I appreciate it sounds like there's a lot to change from 5 but we're just starting to look at 6 and wondered how Octane was coming along?
Thanks
Matt