Re: OctaneRender 3 for Modo [TEST and STABLE]
Posted: Wed Nov 16, 2016 1:05 am
I have updated the installers at the top of this thread with:
3.4.4.114
- Compiled with Octane 3.04.4
- Fixed issue where setting the Border Mode with Black Color or Clamp Value was not working after a scene refresh
- octane.SaveAnimation now uses a new Octane API library to export the scene, which should work quicker, and also support strand hair and volumes
- Added Direct Lighting Kernel AO Texture as per Octane 3.04. Drag the property name onto the schematic and attach an RGB Color node to use this
- Added Render Layer Mode combobox to the Render Layer tab as per Octane 3.04
- Added additional Falloff Texture node pins as per Octane 3.04
- Enabling/Disabling render passes now no longer restart the render when viewing the beauty pass
- Resolved issue where vertex motion blur was not working when using the octane.saveAnimation command
- Fixed issue where the User For Tonemap setting was not being set in certain situations
- Removed Render Cache UPDATES. Due to breaking changes in the Modo10.2v1 render cache, mesh update events from the render cache are now ignored. If the Render Cache is enabled, Meshes with Live Geometry Update enabled are still "live", but morphs/vetice changes may sometimes not detected (which is the same as when Use Modo Render Cache is OFF)
- Increased the size of the Cuba Devices panel
- Added support for Modo 10.2v1 Mesh Lights. These are automatically converted to Octane emitter meshes. The Mesh Light "Radiance" and "Light Color" are the only properties taken into account when building the Octane diffuse emitter material for the emitter mesh
- Meshops changes now update Mesh Items which have Live Geometry Update enabled
- Fixed error when using a Geometry Out node in a proxy ORBX or OCS file
- Changed the beauty pass layer name to "" when saving multi-layer EXR's, so hopefully EXR image processing app will pick that layer up as the main RGB layer
- Added support for Image maps assigned to the Roughness effect (the plugin will now connect this image maps to the Roughness pin on the Octane material node). The Roughness effect image Opacity is not taken into account during the material conversion
This thread now also contains the STABLE installer builds.
Paul
3.4.4.114
- Compiled with Octane 3.04.4
- Fixed issue where setting the Border Mode with Black Color or Clamp Value was not working after a scene refresh
- octane.SaveAnimation now uses a new Octane API library to export the scene, which should work quicker, and also support strand hair and volumes
- Added Direct Lighting Kernel AO Texture as per Octane 3.04. Drag the property name onto the schematic and attach an RGB Color node to use this
- Added Render Layer Mode combobox to the Render Layer tab as per Octane 3.04
- Added additional Falloff Texture node pins as per Octane 3.04
- Enabling/Disabling render passes now no longer restart the render when viewing the beauty pass
- Resolved issue where vertex motion blur was not working when using the octane.saveAnimation command
- Fixed issue where the User For Tonemap setting was not being set in certain situations
- Removed Render Cache UPDATES. Due to breaking changes in the Modo10.2v1 render cache, mesh update events from the render cache are now ignored. If the Render Cache is enabled, Meshes with Live Geometry Update enabled are still "live", but morphs/vetice changes may sometimes not detected (which is the same as when Use Modo Render Cache is OFF)
- Increased the size of the Cuba Devices panel
- Added support for Modo 10.2v1 Mesh Lights. These are automatically converted to Octane emitter meshes. The Mesh Light "Radiance" and "Light Color" are the only properties taken into account when building the Octane diffuse emitter material for the emitter mesh
- Meshops changes now update Mesh Items which have Live Geometry Update enabled
- Fixed error when using a Geometry Out node in a proxy ORBX or OCS file
- Changed the beauty pass layer name to "" when saving multi-layer EXR's, so hopefully EXR image processing app will pick that layer up as the main RGB layer
- Added support for Image maps assigned to the Roughness effect (the plugin will now connect this image maps to the Roughness pin on the Octane material node). The Roughness effect image Opacity is not taken into account during the material conversion
This thread now also contains the STABLE installer builds.
Paul