Page 18 of 25
Re: NEW: OTOY previews OctaneRender™ version 2.0, further advancing thescience of CG rendering
Posted: Fri Apr 04, 2014 9:14 am
by ArminBeier
I was expecting something major, and at the same time basic, like displacement maps to be at least in the 1.x license!
I guess 2.x will be sold reperatly.
Will there be student licenses/prices this time?
Re: NEW: OTOY previews OctaneRender™ version 2.0, further advancing thescience of CG rendering
Posted: Fri Apr 04, 2014 10:05 am
by coon_ra
Still no info on upgrade pricing?
Re: NEW: OTOY previews OctaneRender™ version 2.0, further advancing thescience of CG rendering
Posted: Fri Apr 04, 2014 11:02 am
by AndreasAtteneder
upgrade will be € 99,- which includes standalone plus one plugin.
source:
I got that from a otoy presentation video on nvidia GTC 2014
http://nvidia.fullviewmedia.com/gtc2014/S4766.html
Re: NEW: OTOY previews OctaneRender™ version 2.0, further advancing thescience of CG rendering
Posted: Fri Apr 04, 2014 2:13 pm
by Rikk The Gaijin
Re: NEW: OTOY previews OctaneRender™ version 2.0, further advancing thescience of CG rendering
Posted: Fri Apr 04, 2014 6:08 pm
by riggles
Only for 1st-party plugins. Third-party plugin upgrade prices are set by their respective developers.
Re: NEW: OTOY previews OctaneRender™ version 2.0, further advancing thescience of CG rendering
Posted: Fri Apr 04, 2014 11:35 pm
by cakeller98
riggles wrote:
Only for 1st-party plugins. Third-party plugin upgrade prices are set by their respective developers.
The response I got from Otoy when I asked them directly about the upgrade was "sorry, we haven't nailed down the pricing yet, so we can't provide any information" - that was not a response I appreciated.
If it's €99 for standalone + a first-party plugin, I'm very ok with that - even if I did just buy Octane new a month ago

Re: NEW: OTOY previews OctaneRender™ version 2.0, further advancing thescience of CG rendering
Posted: Fri Apr 04, 2014 11:52 pm
by geo_n
Somebody in another forum asked this question.
I would like to see someone do a speed test, not on render speed alone, but on general workflow:
Most movie scenes have 20Gb or more textures, this is going to quadruple for 4K rendering, upload this to the cloud, render, correct, iterate, etc...
Re: NEW: OTOY previews OctaneRender™ version 2.0, further advancing thescience of CG rendering
Posted: Sat Apr 05, 2014 12:47 am
by j7th
geo_n wrote:Somebody in another forum asked this question.
I would like to see someone do a speed test, not on render speed alone, but on general workflow:
Most movie scenes have 20Gb or more textures, this is going to quadruple for 4K rendering, upload this to the cloud, render, correct, iterate, etc...
it's matter of pipeline. You gonna correct all 20GB textures at once or one by one? you can upload only modified textures.
Re: NEW: OTOY previews OctaneRender™ version 2.0, further advancing thescience of CG rendering
Posted: Sat Apr 05, 2014 1:50 am
by geo_n
I think he meant that a typical single scene, with mesh, geoometry cache, textures, etc, can be as big as 20gig and with 4k it will be bigger. How will octane handle that especially regarding a cloud based octane.
Re: NEW: OTOY previews OctaneRender™ version 2.0, further advancing thescience of CG rendering
Posted: Sat Apr 05, 2014 8:23 am
by gordonrobb
cakeller98 wrote:riggles wrote:
Only for 1st-party plugins. Third-party plugin upgrade prices are set by their respective developers.
The response I got from Otoy when I asked them directly about the upgrade was "sorry, we haven't nailed down the pricing yet, so we can't provide any information" - that was not a response I appreciated.
If it's €99 for standalone + a first-party plugin, I'm very ok with that - even if I did just buy Octane new a month ago

Are you using Lightwave? That sounds like the response Juan gave. He is a 3rd party developer and as such there will be an additional charge (which he hasn't nailed down yet).