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Re: January: Octane License Competition
Posted: Wed Feb 03, 2010 9:09 pm
by havensole
Yes I think we are all awaiting the beta release. I already have money in savings for it, just waiting for the release now. I think the save feature is the highest awaited feature, aside from maybe bump mapping, for me. Gotta love spending 20 minutes setting up all the materials and such and then have it crash on you. Was especially fun when doing the renders I submitted here a bit ago where the camera refused to respond to the mouse movements after completing 1 full render. All the other angles were done by manually playing with the pos and target values in the thin lens node. Spent almost as long changing camera angles as I did rendering. Can't forget RIB support. My animations are just waiting for that. When is the release date again?
Re: January: Octane License Competition
Posted: Wed Feb 03, 2010 9:13 pm
by Sam
This month
Octane Render will be available for purchase early February 2010 in a beta program
RIB is very nice, a lot of studios use RIB in their pipeline (ILM use only renderman, they used renderman for Transformers 1 and 2)
Re: January: Octane License Competition
Posted: Wed Feb 03, 2010 9:21 pm
by James
Yup, you really don't have long to wait now!
Re: January: Octane License Competition
Posted: Wed Feb 03, 2010 9:44 pm
by havensole
I was curious if there was a more specific date, other than just this month. RIB works great as it is used by a large variety of 3d platforms. Typically I use .fbx, but that is more because I usually do stuff for video games. I have played with RIB here and there, so I am eager to get it going in octane. Also have a large animation that I've been killing myself rendering in Blender. Quick render times, but not great quality. Octane "should" fix that I hope. If so it will be the rendering engine for that project.
Re: January: Octane License Competition
Posted: Wed Feb 03, 2010 9:47 pm
by Sam
RIB is a very nice format made by a very nice company
I don't know any specific date, and there's gonna be another demo before beta I think (0.9)
I don't understand why its not a standard already (beside big studios)
If so it will be the rendering engine for that project
That would be super nice, Octane gonna need animation examples
And even if you don't use it for 100% of the project, don't forget to put examples online (in the
Vimeo users group for example)
You could also use Octane for previz or for rendering turntables of assets
Back to competition, much better exposure pedrojafet ! Now its perfect

Re: January: Octane License Competition
Posted: Wed Feb 03, 2010 10:02 pm
by havensole
As soon as RIB becomes available I will throw stuff at it, and eventually over to vimeo, as I think that is where I will host my animations at anyway, but also add some video tut's when I get something work making a video over. Thanks for all the info guys.
Re: January: Octane License Competition
Posted: Wed Feb 03, 2010 11:49 pm
by pedrojafet
Tks James, tks Sam...
Sorry, but... What's RIB?
If someone prefer, answer in another topic. Just post the link here...
Thanks.
Re: January: Octane License Competition
Posted: Thu Feb 04, 2010 12:17 am
by ROUBAL
@ Pedrojafet : Wow, your paint materials samples look awesome ! They seem so real !
New Entries :
Some materials have no texture... to keep the memory load under 70%.
Re: January: Octane License Competition
Posted: Thu Feb 04, 2010 12:38 am
by ROUBAL
Well, Uploading now works.
The name on the bottle is invented. It is not an advertising : I have drawn the sticker myself.
I'm a water drinker ! Alcohol is not my cup of tea
Ooops, I had forgotten the wire of the phone ! A cordless phone in 1930...

Re: January: Octane License Competition
Posted: Thu Feb 04, 2010 12:56 am
by ROUBAL
And some more !
I had got less crashes this time, and so I have rendered many images as long as it worked !
I'm still not easy with lightings, I fear.
For what I have learnt from trials and errors, here are some tricks to do avoid (I used Octane 0.8a) :
- Move the mouse slowly.
- In nodes : click or drag, but avoid to drag just while clicking.
- Avoid using the scroll bar in the node inspector.
- Do not go over 70% of the Video Ram capacity.
- Keep Photoshop open (do not open it with Octane running).
- Stop the render everytime you need to copy/paste in Photoshop.
- After pasting in Photoshop, reset the render before moving the mouse in Octane window.
- Do not try to import a texture with an accent in the name of the file !
- Verify the size of each texture file before importing it.