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Re: OctaneRender® for 3ds max® v1.0 beta 2.56 [NEW/CURRENT]
Posted: Sun Jan 01, 2012 8:42 pm
by gabrielefx
MaTtY631990 wrote:I did another test scene between octane standalone version and octanefor3dsmax version. Simple box with teapot which both have diffuse materials. Pathtracing was used to render for 1000 samples. This sounds like a bug to me unless someone would mind trying the same setup and confirming this, so I know it is not problem with my hardware but an issue with the plugin.
octane standalone

octane3dsmax

change the scale in millimeters or merge the scene in another scene setting the scale in millimeters.
Good bye noise.
Re: OctaneRender® for 3ds max® v1.0 beta 2.56 [NEW/CURRENT]
Posted: Sun Jan 01, 2012 8:49 pm
by Karba
MaTtY631990 wrote:I did another test scene between octane standalone version and octanefor3dsmax version. Simple box with teapot which both have diffuse materials. Pathtracing was used to render for 1000 samples. This sounds like a bug to me unless someone would mind trying the same setup and confirming this, so I know it is not problem with my hardware but an issue with the plugin.
octane standalone

octane3dsmax

It seems only DiffuseMaterial bug.
With GlossyMaterial image is clear.
I will fix it.
Re: OctaneRender® for 3ds max® v1.0 beta 2.56 [NEW/CURRENT]
Posted: Mon Jan 02, 2012 12:11 am
by wxyz
What determines the time between frame renders when doing animations in Max?
I7 920 9gb w7 GTX560 3dsMax2012 64 bit
Re: OctaneRender® for 3ds max® v1.0 beta 2.56 [NEW/CURRENT]
Posted: Tue Jan 03, 2012 2:59 pm
by wxyz
Theo,
Thanks for your scene...it let me diagnose how to sharpen up my renders
Lorin
Re: OctaneRender® for 3ds max® v1.0 beta 2.56 [NEW/CURRENT]
Posted: Tue Jan 03, 2012 4:22 pm
by wxyz
Is there a way to bring materials from Octane Render into Max?
Re: OctaneRender® for 3ds max® v1.0 beta 2.56 [NEW/CURRENT]
Posted: Tue Jan 03, 2012 4:35 pm
by gabrielefx
wxyz wrote:Is there a way to bring materials from Octane Render into Max?
nope
Re: OctaneRender® for 3ds max® v1.0 beta 2.56 [NEW/CURRENT]
Posted: Tue Jan 03, 2012 5:32 pm
by merid888
hi karba, i have a question, when do you think repair the bug of pathtracing in octane for 3ds max ? becouse i have a few image to do into octane but the noise is a big problem, thank you for read this post
Re: OctaneRender® for 3ds max® v1.0 beta 2.56 [NEW/CURRENT]
Posted: Wed Jan 04, 2012 3:08 am
by abreukers
KaroBastardKiter wrote:Managed to make the plugin work and loving it!!!
Apparently some dependencies are lost if you install the plugin on a 32bit 3ds max version and a 64bit pc. I think it's due to the fact that installation folder becomes "C:\Program Files (x86)"
Also guys invest more time in writing the manual, it's a bit confusing sometimes - I got stuck on page 11 for a while!
Pg. 8 is wrong. The tab you need to go to is Common - Assign Renderer
Hi thanks for pointing that out. corrections now noted and will be reflected asap... *thumbs up*
Re: OctaneRender® for 3ds max® v1.0 beta 2.56 [NEW/CURRENT]
Posted: Wed Jan 04, 2012 10:24 am
by gabrielefx
please Karba before to release the next patch add ies support and exr output.
I need to save 32 bit untoned frames like I did with Octane standalone.
Thanks
Re: OctaneRender® for 3ds max® v1.0 beta 2.56 [NEW/CURRENT]
Posted: Wed Jan 04, 2012 10:25 am
by gabrielefx
merid888 wrote:hi karba, i have a question, when do you think repair the bug of pathtracing in octane for 3ds max ? becouse i have a few image to do into octane but the noise is a big problem, thank you for read this post
change the scale in millimeters...is a workaround but works.