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Re: OctaneRender 3 for DAZ Studio [TEST and STABLE]

Posted: Tue Jan 10, 2017 4:57 pm
by rajib
face_off wrote:Following is a pre-release of the next version of the plugin. There is an issue with the Octane 3.05.2 Daylight Environment node, so I will wait for the next Octane release before fully releasing the next DAZStudio plugin.

3.5.2.30
Thanks Paul. Have been a bit too busy with office work. But will download now and give it a try tomorrow. Will get back if I find anything new.

Regards,
Rajib

Re: OctaneRender 3 for DAZ Studio [TEST and STABLE]

Posted: Thu Jan 12, 2017 12:57 pm
by AlfaseeD
Hi Paul
I don't want to push you, but do you think that it will be possible to get the automatic material conversion as I showed you in my previous message ?
For me that has became fundamental to keep using octane.

Thanks!

Re: OctaneRender 3 for DAZ Studio [TEST and STABLE]

Posted: Thu Jan 12, 2017 9:17 pm
by face_off
I don't want to push you, but do you think that it will be possible to get the automatic material conversion as I showed you in my previous message ?
Yes, but are you able to answer my question from a couple of post up pls?
have looked into this further - but it is not clear from your screenshot exactly which Iray Uber shader image maps you what connected to which Octane Glossy material pins. Can you pls provide an exact mapping of what you want pls and I will code it.
Paul

Re: OctaneRender 3 for DAZ Studio [TEST and STABLE]

Posted: Thu Jan 12, 2017 10:26 pm
by AlfaseeD
face_off wrote:Yes, but are you able to answer my question from a couple of post up pls?Paul
This is pretty weird. I check this forum daily I didn't see your reply ... Well, sorry :D

Ok, I can provide to you anything you need, screenshoot, files, etc, but I think I can easily summarize with few words.
Anyway, if I'm not clear, I will explain my self with some screenshot.

Basically most of shader featured in Daz products have this pattern :

Metallicity map plugged into the Metallicity node.
Diffuse map plugged into the base color node.
Roughness map plugged into the glossy roughness node.
Bump, normal, displacement as usual.

Me, Stonemason, Polish, Petipet, etc use this very same shader.



Now, the closest result I achieved in Octane is this Glossy material :

-Diffuse map plugged into the diffuse/rgb image node.
-Diffuse map plugged into the specular/rgb image node with gamma 1.6.
-Roughness map plugged into the roughness/greyscale image node.
-Index of refraction set to 1.
All other maps normal, bump, displacement as usual.

We don't need the merallicity map right now!

I hope I made myself clear :)

Ps If this conversion works fine, there is also the Emissive material to take care, but I think this will not cause too much trouble and I case I will provide the exact setup!

Thanks

Re: OctaneRender 3 for DAZ Studio [TEST and STABLE]

Posted: Fri Jan 13, 2017 4:50 am
by face_off
Me, Stonemason, Polish, Petipet, etc use this very same shader.
Can you send me one of these shaders so I have something relevant to test the new code with pls?

Paul

Re: OctaneRender 3 for DAZ Studio [TEST and STABLE]

Posted: Fri Jan 13, 2017 12:10 pm
by Notiusweb
Hello and Happy 2017!

Here is a weird one, I looked on Daz forums about mirroring/flipping an OBJ, and the forum poster suggested flipping Z-Scale in Parameters from 100% to -100%.
When I do this, the OBJ flips in the DAZ viewport, and renders natively in DAZ as flipped, but in Octane plug, even if you refresh, move, close out and re-open, etc, it is not flipped.
What the flip is going on.
Thanks!
Z Scale for OBJ @ 100 (normal)
Z Scale for OBJ @ 100 (normal)
Z Scale for OBJ @ -100 (flipped).  Not matching in OCDS
Z Scale for OBJ @ -100 (flipped). Not matching in OCDS

Re: OctaneRender 3 for DAZ Studio [TEST and STABLE]

Posted: Fri Jan 13, 2017 8:42 pm
by Fanthomas
face_off wrote:Following is a pre-release of the next version of the plugin. There is an issue with the Octane 3.05.2 Daylight Environment node, so I will wait for the next Octane release before fully releasing the next DAZStudio plugin.

3.5.2.30
- Compiled with Octane 3.05.2
- Added support for Instances Groups - so UltraScatter and Voxelizer scenes should now work. There are some limitations to this due to some oddities in DAZStudio. For example, if you instance an object of figure which has a child object/figure, the instance source must have it's scale at 100% and rotation at 0.
- Fixed issue where loading a scene whilst the current scene is rendering would cause the Octane Viewport to step rendering in some situations - requiring a plugin restart
- Added "LiveDb material download failed" message when a LiveDb material cannot be downloaded

https://render.otoy.com/customerdownloa ... _Win64.exe

I am also currently looking at how IRay Uber materials can be better converted to Octane materials (see separate announcement thread for details).

Paul
Hi Paul
"LiveDb material" now works without problems!

Thank you Thomas

Re: OctaneRender 3 for DAZ Studio [TEST and STABLE]

Posted: Sat Jan 14, 2017 2:09 am
by face_off
Here is a weird one, I looked on Daz forums about mirroring/flipping an OBJ, and the forum poster suggested flipping Z-Scale in Parameters from 100% to -100%.
When I do this, the OBJ flips in the DAZ viewport, and renders natively in DAZ as flipped, but in Octane plug, even if you refresh, move, close out and re-open, etc, it is not flipped.
What the flip is going on.
I checked the plugin code, and for a reason that is not obvious, any negative scales were being multipled by -1 (ie. being made positive again) - causing the flip to not work. I have removed this code in the version below - can you pls test it? The de-negative scaling code may have been there for a reason, so removing this code may have adverse effects in other parts of the plugin - so pls let me know how you go with it.

3.5.3.30 (pre-release)
- Compiled with Octane 3.05.3
- Added support for Instances Groups - so UltraScatter and Voxelizer scenes should now work. There are some limitations to this due to some oddities in DAZStudio. For example, if you instance an object of figure which has a child object/figure, the instance source must have it's scale at 100% and rotation at 0.
- Fixed issue where loading a scene whilst the current scene is rendering would cause the Octane Viewport to step rendering in some situations - requiring a plugin restart
- Added "LiveDb material download failed" message when a LiveDb material cannot be downloaded
- Negative DAZStudio prop/figure scales should now set to negative Octane Placement scales (so flipped props/figures in DAZStudio should now render correctly)

https://render.otoy.com/customerdownloa ... _Win64.exe

Paul

Re: OctaneRender 3 for DAZ Studio [TEST and STABLE]

Posted: Wed Jan 18, 2017 12:12 am
by face_off
I have updated the installer at the top of this thread with:

3.5.3.30
- Compiled with Octane 3.05.3
- Added support for Instances Groups - so UltraScatter and Voxelizer scenes should now work. There are some limitations to this due to some oddities in DAZStudio. For example, if you instance an object of figure which has a child object/figure, the instance source must have it's scale at 100% and rotation at 0.
- Fixed issue where loading a scene whilst the current scene is rendering would cause the Octane Viewport to step rendering in some situations - requiring a plugin restart
- Added "LiveDb material download failed" message when a LiveDb material cannot be downloaded
- Negative DAZStudio prop/figure scales should now set to negative Octane Placement scales (so flipped props/figures in DAZStudio should now render correctly)
- Fixed issue where Shadow Visibility on/off changes were not being applied to the Octane scene until the next reload
- Added better support for Iray Uber Materials. For users experiencing further Iray Uber material conversion issues - pls see viewtopic.php?f=44&t=58442

Thanks

Paul

Re: OctaneRender 3 for DAZ Studio [TEST and STABLE]

Posted: Wed Jan 18, 2017 2:27 pm
by AlfaseeD
nvm !