Re: Version 3.00 - R1.1 (25.05.2016) - Stable version
Posted: Mon May 30, 2016 11:59 pm
It's texture stacking?!?!
Omg omg omg omg omg omg! I freaking love you dude!
Omg omg omg omg omg omg! I freaking love you dude!
Community Forums for OTOY Customers
https://render.otoy.com/forum/
Yes that's it:) I've been strugling with that for a while. I'm trying to add direct support for that as much as possible.Gumz wrote:It's texture stacking?!?!
Omg omg omg omg omg omg! I freaking love you dude!
Is it using octane mix-materials queue internally ?aoktar wrote: Yes that's it:) I've been strugling with that for a while. I'm trying to add direct support for that as much as possible.
Yes right. It creates some complex mixed materials for per objects. Currently it's just possible by using flat/cube/cylindirical/spherical mappings. Also a it's not yet working with material selections.calus wrote:Is it using octane mix-materials queue internally ?aoktar wrote: Yes that's it:) I've been strugling with that for a while. I'm trying to add direct support for that as much as possible.
Yes there is test render. Thanks!mustardseedsg wrote:That's fantastic work, aoktar!
Will it support different mapping styles per material?
had same issue before but now with V3 version you just check (offline) option before you enter the login data. right now my pc is not online but everything works perfectly.momade wrote:Hey aoktar.
Is it right, that I can not open my OctaneV3 without Internet connection. I could be offline for some days and this would be complicated.. Just wondering.