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Re: Version 3.00 - Alpha 3.1 (15.01.2016) - Preview version

Posted: Fri Feb 05, 2016 10:12 am
by bepeg4d
Hi CCIDgfx,
have you saved the octane windows in a layout?
If yes, try removing them all and save the layout, this should fix the issue, I guess :roll:
ciao beppe

Re: Version 3.00 - Alpha 3.1 (15.01.2016) - Preview version

Posted: Fri Feb 05, 2016 10:45 pm
by tomabobu
I've found that the ZDepth render pass is not saved while rendering an animation. Is shown in the LW but not saved when renderd in picture viewer.

Re: Version 3.00 - Alpha 3.1 (15.01.2016) - Preview version

Posted: Fri Feb 05, 2016 11:18 pm
by aoktar
tomabobu wrote:I've found that the ZDepth render pass is not saved while rendering an animation. Is shown in the LW but not saved when renderd in picture viewer.
Yes by some changes on buffers in sdk and adoptation to plugin. It's working on 2.25.

Re: Version 3.00 - Alpha 3.1 (15.01.2016) - Preview version

Posted: Sat Feb 06, 2016 12:18 am
by CCIDgfx
Got it working now but the time readout in LiveViewer is messed up
Capture.PNG
The progress bar is moving as fast as it should but there's no way it's going to take that long to render, lol

At least I hope not....

Re: Version 3.00 - Alpha 3.1 (15.01.2016) - Preview version

Posted: Sun Feb 07, 2016 7:02 pm
by chupinsky27
CCIDgfx wrote:Got it working now but the time readout in LiveViewer is messed up
Capture.PNG
The progress bar is moving as fast as it should but there's no way it's going to take that long to render, lol

At least I hope not....
I have reported this same issue without a response before. Glad someone else sees this.

-Craig

Re: Version 3.00 - Alpha 3.1 (15.01.2016) - Preview version

Posted: Sun Feb 07, 2016 7:16 pm
by aoktar
chupinsky27 wrote:
CCIDgfx wrote:Got it working now but the time readout in LiveViewer is messed up
Capture.PNG
The progress bar is moving as fast as it should but there's no way it's going to take that long to render, lol

At least I hope not....
I have reported this same issue without a response before. Glad someone else sees this.

-Craig
It's fixed. Will be available for next releases.

Re: Version 3.00 - Alpha 3.1 (15.01.2016) - Preview version

Posted: Tue Feb 09, 2016 2:31 pm
by JavierVerdugo
Hello,

render region is not working.

Render reduce the passes like it is doing a render region but render the whole scene instead.

So if you try to render region the 25% of the scene, it reduce to 1/4 of the total passes but render the whole scene.

Cheers

Re: Version 3.00 - Alpha 3.1 (15.01.2016) - Preview version

Posted: Tue Feb 09, 2016 6:49 pm
by fuchsundvogel
JavierVerdugo wrote:Hello,

render region is not working.

Render reduce the passes like it is doing a render region but render the whole scene instead.

So if you try to render region the 25% of the scene, it reduce to 1/4 of the total passes but render the whole scene.

Cheers
viewtopic.php?f=33&t=52332
Known issues

Region rendering is still broken and we are working to bring it back as soon as possible. Unfortunately it requires a total rewrite due to the film buffer changes.

Re: Version 3.00 - Alpha 3.1 (15.01.2016) - Preview version

Posted: Fri Feb 12, 2016 8:29 pm
by aaronsbot
Been loving trying the new Ocatane c4d 3.0
However here are some things that I feel need fixed.
-TFD Crashes quite often
-Volume scatter & Volume fog crash a lot as well
- In the 'Live viewer setting' I cant find any of the render passes. However they are in the normal octane render setting but when I render none of my info passes work.

Anyone having the same problems?
Thanks!
-Aaron

Re: Version 3.00 - Alpha 3.1 (15.01.2016) - Preview version

Posted: Fri Feb 12, 2016 8:58 pm
by aoktar
aaronsbot wrote:Been loving trying the new Ocatane c4d 3.0
However here are some things that I feel need fixed.
-TFD Crashes quite often
-Volume scatter & Volume fog crash a lot as well
- In the 'Live viewer setting' I cant find any of the render passes. However they are in the normal octane render setting but when I render none of my info passes work.

Anyone having the same problems?
Thanks!
-Aaron
Thanks. There is some problems about volumes in Octane sdk and a bug in tfd api. To post something about crash on volume scatter would be useful to understand where is problem.
Btw, you should see render passes in LV when you activate in render settings. You should select "enable" and a few passes.