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Re: Version 2.24.2-TEST3 (29.10.2015) - Test only

Posted: Fri Oct 30, 2015 12:42 pm
by useruser
ups... :D
i have a constant c4d-crash with TEST3. tried to open my current octane-scatter-scenfile. but it crashes a few seconds later after loading the projectfile.

Re: Version 2.24.2-TEST3 (29.10.2015) - Test only

Posted: Fri Oct 30, 2015 12:44 pm
by aoktar
useruser wrote:ups... :D
i have a constant c4d-crash with TEST3. tried to open my current octane-scatter-scenfile. but it crashes a few seconds later after loading the projectfile.
I can't read any good info from this report.

Re: Version 2.24.2-TEST3.1 (30.10.2015) - Test only

Posted: Fri Oct 30, 2015 1:29 pm
by Gumz
Maybe it was intended, but you left out the "Noise Amount" slider for scale and rotation in the scatter object. I thought it was nice to be able to randomize.

Re: Version 2.24.2-TEST3.1 (30.10.2015) - Test only

Posted: Fri Oct 30, 2015 7:23 pm
by mentor972
Man, this updates like butter! I was updating to a new build and decided to try this for a few minutes first. Bravo! My only suggestion... I preferred the term. "Automatic" to "All Movable." But maybe that's just me.
Again, this is great! Thanks for all the work you do.

Re: Version 2.24.2-TEST3.1 (30.10.2015) - Test only

Posted: Fri Oct 30, 2015 9:09 pm
by aoktar
mentor972 wrote:Man, this updates like butter! I was updating to a new build and decided to try this for a few minutes first. Bravo! My only suggestion... I preferred the term. "Automatic" to "All Movable." But maybe that's just me.
Again, this is great! Thanks for all the work you do.
Thanks. That's the one of differences over older stable versions. Thanks to asynchronous update mechanisms. Also "All Movable" is more correct naming for LV, because it makes all objects as movable. It allow to change all geometry without using tags. I have cancelled to call it as "Auto". Because it's not matching up the situation.

Re: Version 2.24.2-TEST3.1 (30.10.2015) - Test only

Posted: Fri Oct 30, 2015 9:11 pm
by aoktar
Gumz wrote:Maybe it was intended, but you left out the "Noise Amount" slider for scale and rotation in the scatter object. I thought it was nice to be able to randomize.
Yes, but i found that to use textures in shader slots much more flexible. It gives much more randomisation types for you.

Re: Version 2.24.2-TEST3.1 (30.10.2015) - Test only

Posted: Fri Oct 30, 2015 9:32 pm
by Gumz
aoktar wrote:
Gumz wrote:Maybe it was intended, but you left out the "Noise Amount" slider for scale and rotation in the scatter object. I thought it was nice to be able to randomize.
Yes, but i found that to use textures in shader slots much more flexible. It gives much more randomisation types for you.
Oh yea. I didn't really have time to play with it earlier, just quickly skimmed it. This is a lot better! Love it!

Re: Version 2.24.2-TEST3.1 (30.10.2015) - Test only

Posted: Sat Oct 31, 2015 11:53 am
by miohn
becomes better and better Ahmet! Great!

Just asking if its possible or if its me making a mistake.

I cannot animate texture parameters in the shader slot
of the scatter node, right?
f.e. I can animate the text in a spline-shader texture from f.e. 1 to 12
So this texture, mapped on a cube, changes accordingly.
But it does not work with the scatter object.

Is this technically not possible or because its still in testing
or because I missed something?

regards
Mike

Re: Version 2.24.2-TEST3.1 (30.10.2015) - Test only

Posted: Sat Oct 31, 2015 1:07 pm
by FractalMotion
Hello Aoktar ! The latest release & the new features are just amazing , beautifull work you did there , the custom particle engine is mindblowing !

I put an air max model of 15 000 polygons on 100 000 Particles , you can watch it here : https://vimeo.com/143891948

I found a problem with Trail render in LV , i have some weird black squares at the end of the splines , do you have any idea what's wrong ? i'm using Test 3 version !

Re: Version 2.24.2-TEST3.1 (30.10.2015) - Test only

Posted: Sat Oct 31, 2015 1:09 pm
by FractalMotion
Oups sorry this is the picture with the Trail problem !