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Re: Version 2.24.1-R1 (17.09.2015) - latest stable

Posted: Wed Sep 30, 2015 2:16 pm
by Chriz
Top! :geek:

Re: Version 2.24.1-R1 (17.09.2015) - latest stable

Posted: Wed Sep 30, 2015 2:20 pm
by aoktar
momade wrote: wow! sound amazing aoktar.
whenever your ready! ;)
Thanks. Also mostly fixed this mix material copy/paste issues. But it still duplicate it self mysteriously. Let see... Here is ss about Scatter object.

Re: Version 2.24.1-R1 (17.09.2015) - latest stable

Posted: Wed Sep 30, 2015 4:38 pm
by aqcoelho
Hello Aoktar,
i do a lot of product renders, and most of the time they need more than one alpha channel, is it possible in octane, like in cinema 4D/material, when you select a psd file, select a specific layer or alpha channel, in octane i need to create 2 files if I have more than one alpha channel.
01.JPG
Thanks,

Re: Version 2.24.1-R1 (17.09.2015) - latest stable

Posted: Wed Sep 30, 2015 4:43 pm
by aoktar
aqcoelho wrote:Hello Aoktar,
i do a lot of product renders, and most of the time they need more than one alpha channel, is it possible in octane, like in cinema 4D/material, when you select a psd file, select a specific layer or alpha channel, in octane i need to create 2 files if I have more than one alpha channel.
01.JPG
Thanks,
It should support sub selection for psd. But atm i don't have time check. Maybe later.

Re: Version 2.24.1-R1 (17.09.2015) - latest stable

Posted: Wed Sep 30, 2015 4:48 pm
by aqcoelho
Ok, no hurry

tks

Re: Version 2.24.1-R1 (17.09.2015) - latest stable

Posted: Wed Sep 30, 2015 7:13 pm
by momade
uau aoktar. the scatter look promising! amazing that you do this.

another thing is coming up every version and i never talked about it:
please look at the image attached. when unfolding RGB spectrums in a mix-texture and using any slider, both sliders of both spektrums are linked somehow.. can you copy?
Capture.JPG

Re: Version 2.24.1-R1 (17.09.2015) - latest stable

Posted: Wed Sep 30, 2015 8:47 pm
by jayroth
aoktar wrote:Thanks. I'm thinking to make a new TEST release with new Asynchronous system. I hope that will work perfect and much better. Even thinking to include a new SCATTER object as giving a preview and get feedbacks. It's still not perfect and somehow need some fixes about crashes. Also added PARTICLES tab to Object tag. Which is new way to use direct access to Xparticles, TFD, etc. It also some missing on features and stability but nice for preview.
This is very exciting. I am using both right now, and being forced to go back to Cinema for rendering :shock:

Octane has spoiled me!! Cannot wait for the next release!

Re: Version 2.24.1-R1 (17.09.2015) - latest stable

Posted: Thu Oct 01, 2015 1:27 pm
by Phantom107
Will that Scatter function be able to import *.CSV files? If it does, then Octane for C4D will become compatible with Phantom Scatter.

Re: Version 2.24.1-R1 (17.09.2015) - latest stable

Posted: Thu Oct 01, 2015 1:38 pm
by aturtur
Hello,
Looks like x-particles doesn't work with this release. I mean only the pure particles, not generated geometry. I have checked "enable particle engine" but it doesn't help. Plug-in version 2.24.1 won't export particles, but everything works fine with plug-in version 2.23.2.

I'm running Windows 10 Pro (64bit), Cinema 4D R17 (64bit), X-Particles 3

Re: Version 2.24.1-R1 (17.09.2015) - latest stable

Posted: Thu Oct 01, 2015 1:42 pm
by aoktar
Phantom107 wrote:Will that Scatter function be able to import *.CSV files? If it does, then Octane for C4D will become compatible with Phantom Scatter.
Do you mean a import function for new scatter object to load phantom scatter files? If so why not?