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				Re: OctaneRender™ 2.1 for LightWave™ - Daily builds
				Posted: Sun Dec 28, 2014 2:52 pm
				by happymilk
				Hi Juanjo.
Good release (as ever)
I think I found a bug:
the new polygon side texture node don't work when i apply a bump node in the material
This happen in the mix material mode and in the mix texture mode

 
			 
			
					
				Re: OctaneRender™ 2.1 for LightWave™ - Daily builds
				Posted: Mon Dec 29, 2014 10:28 am
				by juanjgon
				happymilk wrote:Hi Juanjo.
Good release (as ever)
I think I found a bug:
the new polygon side texture node don't work when i apply a bump node in the material
This happen in the mix material mode and in the mix texture mode

 
This can be a bug in Octane. I will report it to the Octane developers.
-Juanjo
 
			 
			
					
				Re: OctaneRender™ 2.1 for LightWave™ - Daily builds
				Posted: Mon Dec 29, 2014 12:07 pm
				by UnCommonGrafx
				Good day,
Working on a flying craft and seem to be having an issue with motion blur.
On the image, the closest motor shows the motor bell, the other two don't. 
During the animation, all four seem to pop in and out. I have upped the motion blur steps to 20 for this picture in hopes that it would alleviate the problem. It did not.
When I go real high with my samples, I get a big blurry blob but no clarity.
How might I fix this?
Thanks.
Robert
 
			 
			
					
				Re: OctaneRender™ 2.1 for LightWave™ - Daily builds
				Posted: Mon Dec 29, 2014 12:14 pm
				by juanjgon
				Can you please send to me the scene to test it here? ... it is hard to say what could be the problem. Try to disable the "Instance LW clones" option in the Render Target if your objects are LW clones to see if this help.
-Juanjo
			 
			
					
				Re: OctaneRender™ 2.1 for LightWave™ - Daily builds
				Posted: Mon Dec 29, 2014 2:24 pm
				by UnCommonGrafx
				Done.
No instances, just fast spinning.
			 
			
					
				Re: OctaneRender™ 2.1 for LightWave™ - Daily builds
				Posted: Mon Dec 29, 2014 3:47 pm
				by juanjgon
				Yes, I can reproduce this problem here with the 2.16 build. It seems a problem in Octane 2.16, but it is fixed now in my current next Octane API build.
You have two options, revert to the previous daily build (2.15.1), that seems to work fine:
http://render.otoy.com/customerdownload ... indows.zip
Or wait a bit for the new release of the plugin, but I am going to need few days to have it ready because I am working on it now I am not sure if it is stable enough to be used in production.
-Juanjo
 
			 
			
					
				Re: OctaneRender™ 2.1 for LightWave™ - Daily builds
				Posted: Mon Dec 29, 2014 3:51 pm
				by FrankPooleFloating
				Juanjo buddy, does the version you are currently working on include Render Layer Passes?.. In other words, did you get 2.2x build already?
			 
			
					
				Re: OctaneRender™ 2.1 for LightWave™ - Daily builds
				Posted: Mon Dec 29, 2014 8:11 pm
				by UnCommonGrafx
				I can wait.
Thanks for the feedback.
			 
			
					
				Re: OctaneRender™ 2.1 for LightWave™ - Daily builds
				Posted: Mon Dec 29, 2014 8:27 pm
				by juanjgon
				FrankPooleFloating wrote:Juanjo buddy, does the version you are currently working on include Render Layer Passes?.. In other words, did you get 2.2x build already?
All I can say is that I am working in the next plugin release ... as always 
-Juanjo
 
			 
			
					
				Re: OctaneRender™ 2.1 for LightWave™ - Daily builds
				Posted: Mon Dec 29, 2014 8:45 pm
				by FrankPooleFloating