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Object update
Posted: Tue Oct 28, 2014 12:36 pm
by Chriz
Hi aoktar,
here is the sample scene to my post at 11:44 am.
Thank you!
Re: Version 2.11.2 - final (updated on 23.10.14)
Posted: Tue Oct 28, 2014 12:40 pm
by aoktar
Thanks Chriz. Checked it but worked well here. I don't suppose there is a big problem.
Re: Version 2.11.2 - final (updated on 23.10.14)
Posted: Tue Oct 28, 2014 1:53 pm
by Chriz
Thank you for testing my file!
Just to be clear: You opened my file in R16 and the cube in the liveviewer is following your movements you make in the editor? Without any changes in the scene?
That just works in the R15 for me. I just restarted my system again and reinstalled the plugin in the R16. My problem stayed. I have no idea what else to do.

Any suggestions?
I use the R16.027 - are you using another one?
Anyway, thanks!
Re: Version 2.11.2 - final (updated on 23.10.14)
Posted: Tue Oct 28, 2014 1:58 pm
by aoktar
Chriz wrote:Thank you for testing my file!
Just to be clear: You opened my file in R16 and the cube in the liveviewer is following your movements you make in the editor? Without any changes in the scene?
That just works in the R15 for me. I just restarted my system again and reinstalled the plugin in the R16. My problem stayed. I have no idea what else to do.

Any suggestions?
I use the R16.027 - are you using another one?
Anyway, thanks!
16.028.
opened and tested without doing anythings. What happens on more complex things? I have tested a few scenes and working as R15
Re: Version 2.11.2 - final (updated on 23.10.14)
Posted: Tue Oct 28, 2014 2:14 pm
by Chriz
Same with another file with a few keyframes. I can send the file per PM. Ok? Or do you have a special scene i can test?
Re: Version 2.11.2 - final (updated on 23.10.14)
Posted: Tue Oct 28, 2014 2:58 pm
by aoktar
Chriz wrote:Same with another file with a few keyframes. I can send the file per PM. Ok? Or do you have a special scene i can test?
are you sure that "check geometries" enabled? If so, pm to me!
Re: Version 2.11.2 - final (updated on 23.10.14)
Posted: Tue Oct 28, 2014 3:09 pm
by Chriz
I'm ashamed! Thats it!
I guess i have an idea what you think right now.. -->
I didn´t touch that before. Is it possible that it´s default in the R15 is "checked" and in the R16 "unchecked"?
Thanks a lot for your patience. Helps a lot!
Chriz
PS: The deformer works well with the motionblur since i updated to this version.
Re: Version 2.11.2 - final (updated on 23.10.14)
Posted: Tue Oct 28, 2014 3:15 pm
by aoktar
Chriz wrote:I'm ashamed! Thats it!
I guess i have an idea what you think right now.. -->
I didn´t touch that before. Is it possible that it´s default in the R15 is "checked" and in the R16 "unchecked"?
Thanks a lot for your patience. Helps a lot!
Chriz
PS: The deformer works well with the motionblur since i updated to this version.
nice to solve your problem. Never it's default. You might be forget it.
Honestly everything should work well with moblur. It does not make any exception to kind of object. Only limitation is that vertex count would be constant. Also some dynamics should be cached. Also R15 had some kind of problem with "symetry" object on mblurs. But it was not a plugin problem.
Re: Version 2.11.2 - final (updated on 23.10.14)
Posted: Tue Oct 28, 2014 4:07 pm
by aoktar
atome451 wrote:I think i've found a little bug:
In passes rendering, if you choose TIFF format, all passes are wrong. With PSD format, the result is ok. I didn't tested other file formats.
Cinema 4D R14 - Version 2.11.2
The log doesn't show something special but with the TIFF format, the time of passes saving is longer.
how wrong? Have you tryed to drop the save image to Picture Viewer?
still have problems with passes
Posted: Wed Oct 29, 2014 2:25 pm
by miohn
Hi Ahmet,
When I have passes activated I can render a project with f.e. 3000x3000 px
without problems.
But as soon as I raise the resolution up to 12.000x12.000px rendering
"finishes" in about 5 seconds and all images and passes are black.
Without passes it renders 12.000x12000px with no problem.
Is there a resolution limit for passes?
It seams so.
Sorry that I cannot tell you more!
I cannot upload a file and there is no bugreport.
regards
Mike