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Re: OctaneRender™ for LightWave™ 2.0 DAILY BUILD

Posted: Thu Aug 14, 2014 11:07 am
by MrFurious
awesome, thanks Juanjo.

Re: OctaneRender™ for LightWave™ 2.0 DAILY BUILD

Posted: Thu Aug 14, 2014 11:08 am
by juanjgon
MrFurious wrote:all good.. while your there making a new build I have another bug not so critical though and hopefully you can reproduce it..

Adding context Menu 'Get T Texture Layers' causes a crash every time, on my machine anyway..
Yes, sorry ... this function can't be used if you don't click before on the node to display the node parameters panel. This is a side effect hard to fix, so I am going to remove this option from the context menu on material nodes. The option should be used only from the node options panel.

Thanks again for report this issues.

-Juanjo

Re: OctaneRender™ for LightWave™ 2.0 DAILY BUILD

Posted: Thu Aug 14, 2014 11:21 am
by juanjgon
juanjgon wrote:
MrFurious wrote:all good.. while your there making a new build I have another bug not so critical though and hopefully you can reproduce it..

Adding context Menu 'Get T Texture Layers' causes a crash every time, on my machine anyway..
Yes, sorry ... this function can't be used if you don't click before on the node to display the node parameters panel. This is a side effect hard to fix, so I am going to remove this option from the context menu on material nodes. The option should be used only from the node options panel.

Thanks again for report this issues.

-Juanjo
A new daily build .zip file has been uploaded again with this issue fixed.

-Juanjo

Octane Gradient 2 Textures ( Bugs )

Posted: Thu Aug 14, 2014 11:39 am
by royk
Image

Re: OctaneRender™ for LightWave™ 2.0 DAILY BUILD

Posted: Thu Aug 14, 2014 11:43 am
by MrFurious
juanjgon wrote:
juanjgon wrote:
MrFurious wrote:all good.. while your there making a new build I have another bug not so critical though and hopefully you can reproduce it..

Adding context Menu 'Get T Texture Layers' causes a crash every time, on my machine anyway..
Yes, sorry ... this function can't be used if you don't click before on the node to display the node parameters panel. This is a side effect hard to fix, so I am going to remove this option from the context menu on material nodes. The option should be used only from the node options panel.

Thanks again for report this issues.

-Juanjo
A new daily build .zip file has been uploaded again with this issue fixed.

-Juanjo
Thanks again Juanjo probably best to disable it if you have to open the option panel first.. whats one more click anyway.

Cheers

Re: Octane Gradient 2 Textures ( Bugs )

Posted: Thu Aug 14, 2014 11:50 am
by juanjgon
royk wrote:Image
Here this node works fine. Perhaps you could need to add the plugin again to the Layout to get the new gradient node. Remember to remove the Octane master plugin before add the plugin.

-Juanjo

Re: Octane Gradient 2 Textures ( Bugs )

Posted: Thu Aug 14, 2014 12:06 pm
by royk
juanjgon wrote:
royk wrote:Image
Here this node works fine. Perhaps you could need to add the plugin again to the Layout to get the new gradient node. Remember to remove the Octane master plugin before add the plugin.

-Juanjo
Everything is work fine already. Thanks Juanjo.

Re: OctaneRender™ for LightWave™ 2.0 DAILY BUILD

Posted: Thu Aug 14, 2014 12:07 pm
by MrFurious
Ah.. Half Rez IPR bug fixed :)

:D

Re: OctaneRender™ for LightWave™ 2.0 DAILY BUILD

Posted: Thu Aug 14, 2014 12:40 pm
by MrFurious
Sorry Juanjo I'm really throwing these at you tonight.

I have another 'bug' not sure if you would call it a bug but it doesn't work as it did pre 2.0

It has to do with the Sun Direction (HPB Vector) input parameter. I use a small node setup to switch between multiple 'suns' (LW distant lights) depending on the current camera. For example if Camera 1 is current, octane will use the Sun Direction info from Sun 1. Switch to Camera 2, and Octane uses Sun 2 direction, and so forth. In IPR I'd need to frame-shift to see the sun light change, but it worked really well.

Problem is, now when I F9 render the sun direction parameter isn't read, & looks like it reverts to 0,0,0. A simple vector node connected to the sun direction input works, but not from a node network returning vector info.

I think whatever 'scene update' procedures happening pre F9 render something isn't updating as it used to. I've checked my Rendering Scene Update Mode is set to Full Scene Reload.

Hope this makes sence.

Re: OctaneRender™ for LightWave™ 2.0 DAILY BUILD

Posted: Thu Aug 14, 2014 1:04 pm
by MrFurious
Non-linear colour space warning seems to not be working, both IPR and F9

EDIT: It's working, just didn't see the warning message, alert level set to low.. duh