Page 17 of 20
Re: ---- Testing Beta 0.49/0.50 (SDK 1.14) + MACOS TEST ----
Posted: Thu May 30, 2013 1:46 pm
by aoktar
Jaybee wrote:Hi Aoktar,
Just an observation on 0.50 I don't remember seeing with 0.34
The render in Octane Live Viewer starts immediately after a short delay to voxelise etc. but a C4D Picture Viewer render seems to now delay for 2-4 minutes in "Preparing....." mode before rendering starts. I'm sure it was almost instant (about the same time to prepare as Live Viewer) before?
Test it with other scenes, also try different settings gpu option. You are first people report this
Re: ---- Testing Beta 0.49/0.50 (SDK 1.14) + MACOS TEST ----
Posted: Thu May 30, 2013 1:59 pm
by Jaybee
Just started a few smaller projects today so I'll keep an eye on times. The live viewer is still very fast, it's just the picture viewer that takes a while to start. Will monitor the situation

Re: ---- Testing Beta 0.49/0.50 (SDK 1.14) + MACOS TEST ----
Posted: Thu May 30, 2013 2:25 pm
by aoktar
Jaybee wrote:Just started a few smaller projects today so I'll keep an eye on times. The live viewer is still very fast, it's just the picture viewer that takes a while to start. Will monitor the situation

nice, check it for all projects or not. Also check with different gpu priority options, also close LiveView while rendering
Re: ---- Testing Beta 0.49/0.50 (SDK 1.14) + MACOS TEST ----
Posted: Thu May 30, 2013 5:13 pm
by kristoph
Great work with the plugin. Super impressed with the speed.
Keep getting this error msg. See attached. c4d bombs out when this appears. It happens when Im using other apps – so c4d is idle in the background.
Cheers
Re: ---- Testing Beta 0.49/0.50 (SDK 1.14) + MACOS TEST ----
Posted: Thu May 30, 2013 5:28 pm
by aoktar
kristoph wrote:Great work with the plugin. Super impressed with the speed.
Keep getting this error msg. See attached. c4d bombs out when this appears. It happens when Im using other apps – so c4d is idle in the background.
Cheers
If it occurs a few times, can you send me PM with console output and crash output.txt
Re: ---- Testing Beta 0.49/0.50 (SDK 1.14) + MACOS TEST ----
Posted: Thu May 30, 2013 7:45 pm
by cbmotion
Hi ahmed
just tested the new Version - working well here - no crash so far!!!!!!
by the test with Poser people import i could recordnize a little thing
if i put real Hdri texture in the texture enviroment it takes a lot longer then put just a normal jpg in there - but it looks more real (hdr 2min 29sec - jpg 1min 09 sec)
i took the same picture - once as jpg and as a hdr - and you can see that the hdr reacts more than a real lightsource - next step: try SSS on skin
if you only need reflections and speed then a jpg is alright - if you need real lighting you need hdr
but all examples from rainasawus where made with normal jpgs - why?
because it is faster? Do you know it?
Re: ---- Testing Beta 0.49/0.50 (SDK 1.14) + MACOS TEST ----
Posted: Thu May 30, 2013 8:26 pm
by losklonos
Hello,
Can I somehow change the postproduction and Camera Imager during rendr with final resolution as I could in version Stand Alone?
Re: ---- Testing Beta 0.49/0.50 (SDK 1.14) + MACOS TEST ----
Posted: Thu May 30, 2013 8:28 pm
by aoktar
losklonos wrote:Hello,
Can I somehow change the postproduction and Camera Imager during rendr with final resolution as I could in version Stand Alone?
Yes, if you use related tabs on Octane CameraTag.
@cbmotion:
I'm not sure about speed different for jpg or hdr. But jpg has not lighting data. I prefer Hdr or exr. He can be try to save space with jpgs.
Keep it your nice works,
Regards
Re: ---- Testing Beta 0.49/0.50 (SDK 1.14) + MACOS TEST ----
Posted: Thu May 30, 2013 8:49 pm
by losklonos
I explained it incorrectly. What I meant is while rendering a picture into final resolution can I adjust parameters in Octan Camera Tag – Camera Imager - Postproduction?
Re: ---- Testing Beta 0.49/0.50 (SDK 1.14) + MACOS TEST ----
Posted: Thu May 30, 2013 9:01 pm
by aoktar
losklonos wrote:I explained it incorrectly. What I meant is while rendering a picture into final resolution can I adjust parameters in Octan Camera Tag – Camera Imager - Postproduction?
If you start to picture viewer all access to Octane is locked. You can change parameters, but not change actual render. Realtime updating is only for Live View Window