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Re: OctaneRender® for 3ds max® v1.0 beta 2.56 [NEW/CURRENT]
Posted: Thu Dec 29, 2011 11:31 pm
by Sauger
face wrote:It should be work to have a shaderball.
The problem is to instantiate a second renderer. Indeed, it coast performance...
face
True, but perhaps a dedicated card/Octane/screen just for material nonstop updated!
And for slow hopless test you can face em faster in a minor time, tend to waste endless time testing lost causes in huge renders.
Each slot res independent

, wet dream.
Re: OctaneRender® for 3ds max® v1.0 beta 2.56 [NEW/CURRENT]
Posted: Thu Dec 29, 2011 11:40 pm
by onebaretree
I am unable to get the 3ds Max plugin renders to look like the Standalone renders. Attached are 2 unfinished images but they show that the 3ds Max plugin renders are overexposed and totally desaturated. I have tried to copy the settings from Octane standalone. If I reduce the power of the sun the sky goes dark and the image is still desaturated. I have included the project files below.
Re: OctaneRender® for 3ds max® v1.0 beta 2.56 [NEW/CURRENT]
Posted: Fri Dec 30, 2011 12:41 am
by Sauger
onebaretree wrote:I am unable to get the 3ds Max plugin renders to look like the Standalone renders. Attached are 2 unfinished images but they show that the 3ds Max plugin renders are overexposed and totally desaturated. I have tried to copy the settings from Octane standalone. If I reduce the power of the sun the sky goes dark and the image is still desaturated. I have included the project files below.
This is almost like opposite mixed ver´s!
There is a bug sometimes limit is close for vram!, I can´t close my live render ever on the city!
I use 900-1080 mb on the city scene, and got 1280, on 1120 it never even starts, and I got 2 cards.
"edit" it´s just 33mb, so drivers perhaps?
It´s ok in live viewport!, is´t if you render normally!
I´ll post a image of clone frome 3sec save.
Works same in normal render, my gamma might be off in Nvidia drivers settings (possible?), use it for interiour alot.
PS: wonderful rooftiles!, you use Archicad, or Max plugin for em?
"edit" I smell Revit

, no real tiles, fooled me almost.
This is what happen when I restart realtime window on my limited vram scene.
Re: OctaneRender® for 3ds max® v1.0 beta 2.56 [NEW/CURRENT]
Posted: Fri Dec 30, 2011 1:24 am
by onebaretree
Sauger, what did you change on my file to get the image to look like the one you posted? (realtime-octane ver.jpg) - yours looks much more correct.
Theo
Re: OctaneRender® for 3ds max® v1.0 beta 2.56 [NEW/CURRENT]
Posted: Fri Dec 30, 2011 1:39 am
by Sauger
onebaretree wrote:Sauger, what did you change on my file to get the image to look like the one you posted? (realtime-octane ver.jpg) - yours looks much more correct.
Theo
I just hit "open octane render viewport", it´s wonderful when works like intended I know, and feel your frustration.
Are you on what ver of max?, Nvidia drivers, card so on, I do understand your frustration coming from a stable known world like standalone Octane
It´s serious worth the effort to make it work though, Max is very useful.
I´m totally in love with Octane in Max, but I do not have any pressure on me, so if have 2 deliver some render send me the stuff.
No animation though
Edit! "When think of it"
I´m insane enough 2 make a simple mistake with ani, so send whatever you got if can´t make it work.
I´ve been in huge panic when Kindergarten project of Friend missed by very much when 30 Workers waiting for correct Drawings invane, Architects can sabotage
I was in chicken scared moode, so if problem I´ll do your renders.
Money is not my thing, so be ok, but try 2 fix it yourself first, if several computers!
I crash when try, I´m ok with many things, but animation is not it.
Re: OctaneRender® for 3ds max® v1.0 beta 2.56 [NEW/CURRENT]
Posted: Fri Dec 30, 2011 1:49 am
by onebaretree
Thanks Sauger. Hard to believe the images can look so different.
My specs are:
Win 7 64Bit
3ds Max 2012 64bit (SP2, HF2)
i7 930
12GB RAM
GTX460 2GB Gainward (1 card only)
Re: OctaneRender® for 3ds max® v1.0 beta 2.56 [NEW/CURRENT]
Posted: Fri Dec 30, 2011 1:59 am
by Sauger
onebaretree wrote:Thanks Sauger. Hard to believe the images can look so different.
"Edit" I think goal of anyone into stuff like Radiance is 2 replicate Nature, so we all fail "Life"
My specs are:
Win 7 64Bit
3ds Max 2012 64bit (SP2, HF2)
i7 930
12GB RAM
GTX460 2GB Gainward (1 card only)
OK!
I do understand!
You tested the latested drivers? for Nvidia?
Most of all I´m not on the latest ver of Octane!, I´m on 3/11´th ver, not 23/12!
Re: OctaneRender® for 3ds max® v1.0 beta 2.56 [NEW/CURRENT]
Posted: Fri Dec 30, 2011 2:16 am
by Sauger
But!, this will work out!, most stuff work perfect in standalone, if animation I´ll try it for you.
But!, I´m just gonna playback it he he, me and animation never went along.
It set up keyframes, I´ll render em!, got 2 hungry computers for gameing, so no problem.
Re: OctaneRender® for 3ds max® v1.0 beta 2.56 [NEW/CURRENT]
Posted: Fri Dec 30, 2011 3:19 pm
by jiadiho
Karba wrote:jiadiho wrote:why?
Have you copied all files as it's explained in install.txt
yes! All files
Re: OctaneRender® for 3ds max® v1.0 beta 2.56 [NEW/CURRENT]
Posted: Sun Jan 01, 2012 8:30 pm
by gabrielefx
Karba wrote:merid888 wrote:hi karba i have few comments to do
first
in the image directligth is so clear into 3ds max
in the image pathtracing have a lot noise with 100 maxsamples into 3ds max
in the standlone image is pathtracing same scene with same values and the image is clear
question: why happen this ?
the other question is, why i can't reflect 100% in the tiles or another materiales ? looks so poor in reflect
i would like to know if you can give me an answer
thank you for read this post
happy new year 2012
That is the bug with pathtracing/pmc.
I will fix it after christmas holidays.
About reflection - May be you use too small index or your reflection color is too dark...
I found the bug solution
I had a scene in cm in Max. Mesh emitters generated noisy renderings. I changed the scene in millimeters, et voilà!