Re: Cinema 4D version 4.02.1-R3 (Latest stable)
Posted: Sun Mar 31, 2019 7:48 pm
If 2018 supported C4D V15, I would buy it.
Community Forums for OTOY Customers
https://render.otoy.com/forum/
This BlackShadow issue pops up from time to time in last year or two, i had reported it, it gets fixed and then after few releases it tends to be broken again.desire wrote:Hi!
Have just checked the latest stable 4.02.1-R3 - the problem with noise in a BlackShadow Pass (through RenderLayer feature) hasn't gone... Since months....![]()
Can't beleive that just I single have this issue. The same on two different PC machines.
Dear friends how do you make renders with Render Layer?
Update: also with 4.02.1-R3 have repeatedly crashes while select and drag targeted Octane Light Object with active LiveViewer and splited viewport (persp+right+top+front)
Hi. Why do I get different results in LV and PV with the same settings? And why is the far end of the black color, although it must be completely white? Maybe I'm doing something wrong?bepeg4d wrote:The issue with Black Shadow pass will be fixed with the upcoming 4.03 SDK, and has been already fixed in v2018.1.
ciao Beppe
Have you read manual for passes?divasoft wrote:Hi. Why do I get different results in LV and PV with the same settings? And why is the far end of the black color, although it must be completely white? Maybe I'm doing something wrong?bepeg4d wrote:The issue with Black Shadow pass will be fixed with the upcoming 4.03 SDK, and has been already fixed in v2018.1.
ciao Beppe
OK, I just re-read the manual and fixed the problem with the gradient, thanks. But I still do not understand how to get white color in the distance, or at least transparency instead of a black background for making fake DOF.aoktar wrote:Have you read manual for passes?divasoft wrote:Hi. Why do I get different results in LV and PV with the same settings? And why is the far end of the black color, although it must be completely white? Maybe I'm doing something wrong?bepeg4d wrote:The issue with Black Shadow pass will be fixed with the upcoming 4.03 SDK, and has been already fixed in v2018.1.
ciao Beppe
If you enable alpha channel you can use it to replace the black background with any value in compositing.divasoft wrote:OK, I just re-read the manual and fixed the problem with the gradient, thanks. But I still do not understand how to get white color in the distance, or at least transparency instead of a black background for making fake DOF.
Thank you for remember.bepeg4d wrote:Hi desire,
sorry, the issue with black shadow is known, and will be fixed with the upcoming 4.03 SDK.
ciao Beppe
Hi, niestudio, sorry for a long answer.niestudio wrote:Interesting. I notice your samples are extremely low (75). I guess I'm not seeing similar results as I'm typically rendering much larger files with 5000+ samples.
I tested your file in Standalone, and the results are similar, so you should probably post there. Don't think there would be an update on the plugin side that would change this for you.
In the meantime, in photoshop, you should be able to clean this up with the dust and scratches filter. Somewhere around 1px and 5 threshold should do it.
note: You won't be able to apply it on the transparent layer, but if you merge it with a white solid layer, you can then apply it.
Hi hausgross,
From 4.02.x on.
Regards
Paride