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Re: Version 3.04.5 (26.11.2016) - Latest stable
Posted: Wed Nov 30, 2016 2:09 pm
by aoktar
mesut wrote:Studio21 wrote:I can confirm the LiveDB crashes on the latest build. opening a blank project, and trying to download random materials from the livedb, C4D will hang and eventually crash with a octane error message 8 out of 10 times.
Best,
Guy
i can confirm crashing c4d with bugreport. latest versions of plug, standalone and r18.
blank scene, created camera and sky/sun, a sphere and a ground plane. added octane mat, opened livedb.
then downloaded random materials from livedb, attached to scene, liveviewer worked normal.
repeated that 7 or 8 times. first unnormal behaviour: a material won't download, no patience, click an other material and click another one and click download, nothing happens, third one... nothing happens... but first livedb window does not react to mouse clicking,
then a few seconds later also c4d interface doesn't react to mouse clicking, then pop-up with crash-report appears.
here's a zip to all files collected during crash:
http://www.mesutcapkin.com/temp/BugReport_Forum.zip
Got it same issue. Thanks! It seems a problem on SDK. I'm gonna ask for a quick fix.
Re: Version 3.04.5 (26.11.2016) - Latest stable
Posted: Fri Dec 02, 2016 9:15 am
by Gumz
Is there a kind soul who can tell me how to build an Octane material to display a vertex map?
I'm sure it's very simple and I'm just missing the obvious.
Thank you.
Re: Version 3.04.5 (26.11.2016) - Latest stable
Posted: Fri Dec 02, 2016 10:53 am
by bepeg4d
Hi Gumz,
from the first post in this topic:
vm.zip
Vertex map scene
(308.77 KiB) Downloaded 134 times
ciao beppe
Re: Version 3.04.5 (26.11.2016) - Latest stable
Posted: Fri Dec 02, 2016 3:47 pm
by brasco
mr_seq wrote:
Just do what you did and then add an Octane tag to the object.
Thanks, as you can see in that screenshot it has an Octane tag already. Ahmet's acknowledged there might be a problem with the Color Vertex Tags, normal Vertex Tags work fine.
cheers
brasc
Re: Version 3.04.5 (26.11.2016) - Latest stable
Posted: Fri Dec 02, 2016 5:19 pm
by aoktar
brasco wrote:
Thanks, as you can see in that screenshot it has an Octane tag already. Ahmet's acknowledged there might be a problem with the Color Vertex Tags, normal Vertex Tags work fine.
I've fixed that. And i just built a quick test release with latest sdk (3.05-test). It would be great if somebody wish to test it for vertexcolors/weights.
Best!
WINDOWS:
https://render.otoy.com/customerdownloa ... t1-win.zip
Re: Version 3.04.5 (26.11.2016) - Latest stable
Posted: Sat Dec 03, 2016 2:10 pm
by brasco
Thanks Ahmet,
That works perfectly, thanks for the fix!
cheers
brasc
Re: Version 3.04.5 (26.11.2016) - Latest stable
Posted: Sat Dec 03, 2016 8:11 pm
by atome451
Maybe there is a trick but i have the feeling "Check paint texture" doesn't work.
I have tried with C4D material, with C4D texture into Octane material and with full Octane material with ImageTextures. But nothing happens when i paint... Of course it works if i save the texture and restart the render.
Maybe there is specific requirements in Options > Other or in scene setup?
Thanks for your help.
Re: Version 3.04.5-R2 (05.12.2016) - Latest stable
Posted: Tue Dec 06, 2016 8:48 am
by mr_seq
I just installed the R2 update and it seems like the "Emission" tab has disappeared from the material?
(In the attributes manager, it's still there in the node editor)
Am I the only one with this problem?
Re: Version 3.04.5-R2 (05.12.2016) - Latest stable
Posted: Wed Dec 07, 2016 2:59 pm
by mrom
Still there. R16 though.
Re: Version 3.04.5-R2 (05.12.2016) - Latest stable
Posted: Wed Dec 07, 2016 5:37 pm
by aoktar
mr_seq wrote:I just installed the R2 update and it seems like the "Emission" tab has disappeared from the material?
(In the attributes manager, it's still there in the node editor)
Am I the only one with this problem?
Confusing. You're on diffuse type and tabs belong to specular type.