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Re: Octane for Softimage 3.x

Posted: Thu Jul 27, 2017 7:17 am
by face
Deformed motion blur:
http://vimeo.com/227217691

Re: Octane for Softimage 3.x

Posted: Fri Sep 22, 2017 10:25 am
by face
First test with Particle motion blur. Only translation will be used from the PointVelocity attribute.
Works for now only with the box shape, the other shapes are only copy/paste some code.

face


http://www.vimeo.com/234986650/

Re: Octane for Softimage 3.x

Posted: Fri Sep 22, 2017 7:47 pm
by face
So, all particles can now have motion blur.
Will now redesign the particle class a little bit to make it easier to integrate particles as instances.
Meshes as instances will also be integratet in the particle class, currently a scatter in the mesh class is used, to get it all under one hood.

face

Re: Octane for Softimage 3.x

Posted: Sun Sep 24, 2017 2:10 pm
by rray
face wrote:So, all particles can now have motion blur.
Will now redesign the particle class a little bit to make it easier to integrate particles as instances.
Meshes as instances will also be integratet in the particle class, currently a scatter in the mesh class is used, to get it all under one hood.

face
Great It sounds like a good design, looking forward to using that.

Re: Octane for Softimage 3.x

Posted: Thu Sep 28, 2017 9:02 pm
by face
Instance strands and instance particles...
InstanceStrands.jpg
InstanceParticles.jpg

Re: Octane for Softimage 3.x

Posted: Mon Oct 02, 2017 9:06 am
by face
Instanciated particles with mixed in/external shapes with motion blur.
InstanceParticles2.jpg
Internal shapes can have an object layer map. External shapes will use the external map.
InstanceParticles3.jpg
InstanceParticles4.jpg

Re: Octane for Softimage 3.x

Posted: Mon Oct 02, 2017 6:19 pm
by wireframex
Face

What do you think about Mootzoid compatiblity (emfluid) ?

http://www.mootzoid.com/plugin

All the best
Phil

Re: Octane for Softimage 3.x

Posted: Mon Oct 02, 2017 6:34 pm
by face
It will be included later, it is a part of the VDB implementation, but first the basics ;)

Now i implement strands motion blur, then the object layer map for strands, which is only a little copy/paste.

face

Re: Octane for Softimage 3.x

Posted: Mon Oct 02, 2017 11:33 pm
by rray
Awesome thanks for including that! ... so excited :oo

Interesting looks under the hood too, it's going to be very powerful.

Re: Octane for Softimage 3.x

Posted: Tue Oct 03, 2017 5:11 pm
by wireframex
:D :D :D