Re: Request for official statement concerning the OcDS plugin
Posted: Thu Nov 19, 2015 7:50 pm
Faceoff?TRRazor wrote:I have a hunch...
Ask yourself who might be the best for job
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Faceoff?TRRazor wrote:I have a hunch...
Ask yourself who might be the best for job
That's unfortunate because you have the attention to detail and customer support that's also needed when developing a product. Great coders sometimes aren't very good at planning development or offering ongoing support which is why I'm glad OTOY have taken it over. The concept of 3rd party development of the plugins is all well and good if the developer has the right skills but leaving the development and support to just them hasn't proved a good idea in this case.TRRazor wrote:LOL, certainly not - I'm just a humble shader developer...You?
Besides of graphics-nodes and a firm understanding of materials in the world of PBR I'm nowhere near the excellence of some of the fantastic coders which code plug-ins for OctaneRender.
That's very nice of you to say - thank you very muchThat's unfortunate because you have the attention to detail and customer support that's also needed when developing a product. Great coders sometimes aren't very good at planning development or offering ongoing support which is why I'm glad OTOY have taken it over. The concept of 3rd party development of the plugins is all well and good if the developer has the right skills but leaving the development and support to just them hasn't proved a good idea in this case.
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The OCdS plugin developmet and support is now being looked after by face_off, and details regarding an OCdS update will be posted by face_off in the next few days.
Now that makes my turn to DS more than probablewin wrote:The OCdS plugin developmet and support is now being looked after by face_off, and details regarding an OCdS update will be posted by face_off in the next few days.