Finally! Someone has spoken the forbidden words. I've felt this way shortly after I purchased the plug-in and concluded I was paying for the privilege of "beta". I just didn't want to be the guy who gets labeled as
Capt'n Obvious. Not to mention, I've already burnt some bridges at Daz voicing my opinion. When I complained about the state of the 1.5+ plugin I was told I paid for 1.2 and should use that version (yeah right).
You know, once they finish this whack-a-mole plug-in they will hit you up for another $100. To me its an unprecedented action "pay to Beta test". I'll give them credit for being original. On that note, I'm announcing I've already moved on to Blender. I only come back here to see if they've made any progress so I can finish a Daz animation project that I've abandoned as the current state is too frustrating and unstable to complete.
Based on the initial thread of the post,
...last but not least: as long as my work days are 14hrs+, i can't easily participate in forum discussions. if you need support you can reach me via pm, you now also have an online form - preferred, since it allows to quickly collect needed info (on my as well as on your side) - and apart from that i hope and wish you will be able to keep the community here kind and helpful!
It appears the developer has gone into a vacuum and operates on another channel. My guess is that he's burnt out (or took a loss) and has taken a hiatus until he feels the pressure or motivation to get back on board.
I don't entirely blame anyone for this issue, Daz in itself is poorly supported (just look at their manual, what a mess). I've had dialog with those guys and they believe their work is impeccable...that's a great position to take if it were true. It crashes unexpectedly without the plug-in and they release updates at random. Talk about moving target, with no accountability or plan.
Personally, I see a great concept with Daz and have put several years (on and off) into learning what it is capable of doing and few hundred bucks into the plug-ins. I even planned and scripted an entire 8 part web series using Daz/OCds. That's collecting dust and will probably never get created. In part due to the apparent never-ending development of the plug-in, and part due to Daz poor documentation, nickel and dime features (as in: you constantly have to pay for every little new functionality you need, which have varying degrees of support and are often third party with lots of bugs) and overall impression garnished by the industry. Nobody takes Daz seriously (except the Daz community).
FYI - I had actually got a paying project that I develop and delivered using Daz/OCds v1.2 it was a nightmare. I basically had to exported everything out as alembic and imported it into OCsa, the work flow was horrendous but I managed to make a really cool video (as to toot my own horn). WIth that being said it was such a traumatic experience I was scouring the web for an alternative solution and found that the only other programs out there that do rigged animation with GPU ray-tracing output are:
Blender - which is open source and extensively powerful, the downside is the interface is
very difficult to learn.
Houdini - proprietary, but will give you a pro version for under $400 as long as you don't make more than $10,000 with it.
I opted to use Blender because its open source and tons of support, not many people have heard of Houdini. Anywho, I may check back in a few weeks to see if there's any progress. I doubt I'll buy the blender plugin (once bitten twice shy). Blender has a GPU render called Cycles. I think Octane is faster, but the interface seems a bit clumbsy and I don't feel like paying for another potential head-ache. Not suggesting anyone jump ship, just reporting that I did for numerous reasons.
My apologies if this sounds like a slam or is offensive. I think I paid in more ways in one to have the right to voice my opinion. If it helps you, great, if not, great. I'm sure others feel the same way.