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Re: ******* Wishlist and feedback topic ********

Posted: Mon Feb 23, 2015 9:54 pm
by mossberg385t
I would like the ability to bake textures and lighting so that they can be imported as a color channel into a game engine such as Unity 3D or Unreal Engine 4.

Is anything like this on a short term / long term list?

Re: ******* Wishlist and feedback topic ********

Posted: Tue Feb 24, 2015 6:31 am
by RobSteady
Alpha Pass for materials.

Re: ******* Wishlist and feedback topic ********

Posted: Thu Mar 05, 2015 9:01 am
by djart
Connecting the octane object tag´s "General visibility" to c4d´s "display" tag possible?

The Situation: there is an animation of 2000 Frames and severeal groups of objects that need to be faded in and out (means setting visibility from 1. to 0 over time)
via octanes visibility tag. It all works fine but if visibility reached zero, the object groups dont disappear in the c4d´s opengl editor.

So lets say theres 20 groups with different objects, and 10 of them are already faded out, you still see all the groups in the opengl editor.
Also object groups that need to be faded in, are visible in the editor from the beginning of the animation.

So a preview for a client i.e. can only be rendered with octane, but not using the hardware render from c4d, cause all the object groups are visible over the whole duration.

By using the c4d´s AR3 and using the display tag to control the visibility, the objects disappear in the opengl editor by reaching the value 0.

Is it possible to add the function for the octane "General visibilty", that if the value zero is reached , the objects disapperas from the opengl editor?

I attached some screenshot that hopefully explain better :)

Cause of severeal projects running i am not able not change to newest version (working with R13 and octane 2.12.2)

Re: ******* Wishlist and feedback topic ********

Posted: Fri Mar 06, 2015 12:35 pm
by matpr
Hello,

Some Features I'd wish for:

- Disable/Enable Materials in Material Manager (to gain speed when working with huge textures or c4d noises and 8k shader to texture)
- c4d noises tiling (some of the textures don't tile when rendered)
- Automatic save pictures from life viewer to a folder when you press restart/pause/stopp (On/Off, choose folder)
- Frontal Projection

Thanks for the great work!
Cheers

Re: ******* Wishlist and feedback topic ********

Posted: Sat Mar 07, 2015 9:51 am
by caffe3
Hey Ahmet,

1. I really need a way to get black and white mattes for working with compositing, like for instance if I want to change color of objects in After Effects. Basically I need what Layer Masks does, only as Thomas mentioned it in another thread (I've quoted it below):
stratified wrote:Hi,

Rendering multiple mask as a single pass is way too specific to hack into the render engine. Rendering masks itself is really fast, rendering all the masks would be a matter of seconds. For the standalone we can provide a script to do this but if you're using the plug, you should bring this up with Ahmet.

cheers,
Thomas
2. Also I would love it if we had a parameter/setting under Object Tag, where one can specify what color the Object ID will have in the Info pass. Right now there is no control over the ID's and they are just random colors. Same with Materials, a parameter/setting in each material where one can specify what color the Material ID will have.

Thanks again for all the hard work!

Re: ******* Wishlist and feedback topic ********

Posted: Sun Mar 22, 2015 12:01 am
by virtualzapp
Hi there,


DeepEXR format support would be great.


Cheers
Regis

Re: ******* Wishlist and feedback topic ********

Posted: Fri Mar 27, 2015 6:46 pm
by dbalzer
Hi Aoktar,

First of all thanks for all the hard and great work on the C4D plugin for Octane. I just recently started using the renderer and it blows my mind in terms of quality and speed.

It would be amazing to have:

- The selection field working within the material tag. If you type in e.g. C1, or R1 the material would just be applied to caps or bevels of nurb objects. This function doesn't work with octane render.

- Better support for X-Particles (I know you're planning on improving particle engine for next major release).

- Is it possible to get a proper octane hair/fur shader to use on splines for faster render times?

Thanks
Dan

Re: ******* Wishlist and feedback topic ********

Posted: Fri Mar 27, 2015 6:52 pm
by aoktar
dbalzer wrote:Hi Aoktar,

First of all thanks for all the hard and great work on the C4D plugin for Octane. I just recently started using the renderer and it blows my mind in terms of quality and speed.

It would be amazing to have:

- The selection field working within the material tag. If you type in e.g. C1, or R1 the material would just be applied to caps or bevels of nurb objects. This function doesn't work with octane render.

- Better support for X-Particles (I know you're planning on improving particle engine for next major release).

- Is it possible to get a proper octane hair/fur shader to use on splines for faster render times?

Thanks
Dan
hi thanks for words. material assignments should work as you described. I'll check anyway.
also it can convert hairs to octane hair. you can connect spline to hair objects. it looks for any hair output to convert.

Re: ******* Wishlist and feedback topic ********

Posted: Wed Apr 08, 2015 11:50 am
by rz3x
LENS FLARE! It would be really amasing and more realism with LENS FLARES in post !!
Image

Re: ******* Wishlist and feedback topic ********

Posted: Fri Apr 10, 2015 8:16 pm
by eyeonestudio
Blackmagic Decklink : Video Preview Support (Like After Effects or Nuke)

Live Viewer Result --> Decklink Video Preview


1.Resolution Support : SD, HD, UHD
2. When "Lock Resolution" is On
3. Main Display(Only Dialog) / Broadcast Video Monitor (Result)
4. 4:4:4 or 4:2:2 Sampling Toggle

It's very useful feature for Video Artist.


Decklink SDK Dwonload : (https://www.blackmagicdesign.com/suppor ... d-playback) :cry: