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Re: New version 1.16 (SDK 1.32) *** 20.02.2014***
Posted: Thu Feb 20, 2014 2:41 pm
by Rudi
aoktar wrote:Rudi wrote:The Carbon Scatter 2 models are still colorless as instance.
However, one original is properly shown.
Are you in the problem in it aoktar? Or why does one hear from it nothing more? It functioned sometimes.
Rudi, pls try to convert polygon and send me for checking? But scatter should be using some temporary place for textures, maybe tricky for you.
My English is too bad to know what you mean.
The translator has translated to me only gibberish.: (
If the not NVN could do. He understands in English probably much better, than I.
Re: New version 1.16b (SDK 1.32) *** 20.02.2014***
Posted: Thu Feb 20, 2014 11:29 pm
by TBA3D_70
Thanks for the new 1.16b mac plugin, but where can I download the compatible 1.32 standalone version ?
Link please

Re: New version 1.16b (SDK 1.32) *** 20.02.2014***
Posted: Fri Feb 21, 2014 12:38 pm
by brasco
TBA3D_70 wrote:where can I download the compatible 1.32 standalone version ?
Link please

Bookmark this forum
http://render.otoy.com/forum/viewforum.php?f=33
Re: New version 1.16b (SDK 1.32) *** 20.02.2014***
Posted: Fri Feb 21, 2014 1:28 pm
by TBA3D_70
Thanks for help, Brasco !

Re: New version 1.16b (SDK 1.32) *** 20.02.2014***
Posted: Fri Feb 21, 2014 4:26 pm
by NVN
nice update aoktar!
You rock

Re: New version 1.16b (SDK 1.32) *** 20.02.2014***
Posted: Fri Feb 21, 2014 5:14 pm
by Rickky
Can we put a number greater than 1 now in bump channel for example with this new update
Re: New version 1.16b (SDK 1.32) *** 20.02.2014***
Posted: Fri Feb 21, 2014 6:14 pm
by aoktar
thanks people,
1.16b can have a render freeze problem in picturr viewer. pls keep closed octane dialog while rendering in PV.
i`m going to fix this soon
Re: New version 1.16b (SDK 1.32) *** 20.02.2014***
Posted: Fri Feb 21, 2014 7:32 pm
by aoktar
Rickky wrote:Can we put a number greater than 1 now in bump channel for example with this new update
currently imagetexture has power is bigger than 1.0
Re: New version 1.16b (SDK 1.32) *** 20.02.2014***
Posted: Fri Feb 21, 2014 8:56 pm
by NVN
is there already a way to use a hdri-sky with pyhsical sky?
Re: New version 1.16b (SDK 1.32) *** 20.02.2014***
Posted: Sat Feb 22, 2014 9:58 am
by Rickky
aoktar wrote:Rickky wrote:Can we put a number greater than 1 now in bump channel for example with this new update
currently imagetexture has power is bigger than 1.0
you mean that it doesn't work with float settings ?