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Re: Testing Beta 0.87b (SDK 1.20) **updated 04.10**
Posted: Fri Oct 11, 2013 6:25 pm
by TonyBoy
About C4D R10: "I'm not sure about this support. This is not a matter of finding a solution. Need lot of tweaking and time spending on our code for this."
Does this problem relate to R11.5 as well?
Re: Testing Beta 0.87b (SDK 1.20) **updated 04.10**
Posted: Fri Oct 11, 2013 8:20 pm
by aoktar
TonyBoy wrote:About C4D R10: "I'm not sure about this support. This is not a matter of finding a solution. Need lot of tweaking and time spending on our code for this."
Does this problem relate to R11.5 as well?
11.5 can be possible, it's much easier than r10.
Re: Testing Beta 0.87b (SDK 1.20) **updated 04.10**
Posted: Fri Oct 11, 2013 8:31 pm
by aoktar
Hi people,
this unstable messages that is really irritating me. I'm thinking 0.87b and newer's are really stabile. Because there is some serious fixes. Main structure of plugin was shaped. Also we did lot of tests in production environment. Are you sure that your problems are'nt related some other plugins? or wrong files on installation? I don't want to give names but some plugins has problems.
Also i'm curious about what gui features prevents to release a finale version? Do you want to open a thread to write down suggestions?
Re: Testing Beta 0.87b (SDK 1.20) **updated 04.10**
Posted: Fri Oct 11, 2013 9:50 pm
by cyartist
Hi Ahmet,
I have not had any crashes so far very stable with latest version no render hanging. I am using R13.
Let me know when it is ready for r15 and will test it out.
Regards
Gary
Re: Testing Beta 0.87b (SDK 1.20) **updated 04.10**
Posted: Sat Oct 12, 2013 1:31 am
by aoktar
cyartist wrote:Hi Ahmet,
I have not had any crashes so far very stable with latest version no render hanging. I am using R13.
Let me know when it is ready for r15 and will test it out.
Regards
Gary
thanks, this is supporting my suggestion. When i used some plugins, i'm getting weird crashes.
And a screenshot from last version with sub-frame motion blur support
Re: Testing Beta 0.87b (SDK 1.20) **updated 04.10**
Posted: Sat Oct 12, 2013 6:11 am
by Hris
Aoktar - thank you for short info about c4d plugin for c4d R10. Now i know that is no chance for me to use live version Otane in any way. But my hope will never die.
Re: Testing Beta 0.87b (SDK 1.20) **updated 04.10**
Posted: Sat Oct 12, 2013 9:08 am
by Sc4rfy
The main problem for me is with turbulence plugin, there is a solution in future for make octane/turbulence run togheter? Sorry for bad eng
Re: Testing Beta 0.87b (SDK 1.20) **updated 04.10**
Posted: Sat Oct 12, 2013 9:14 am
by aoktar
Sc4rfy wrote:The main problem for me is with turbulence plugin, there is a solution in future for make octane/turbulence run togheter? Sorry for bad eng
do you have stability problem with turbFD? I'm aware only a startup problem with that.
Re: Testing Beta 0.87b (SDK 1.20) **updated 04.10**
Posted: Sat Oct 12, 2013 10:48 am
by Sc4rfy
aoktar wrote:Sc4rfy wrote:The main problem for me is with turbulence plugin, there is a solution in future for make octane/turbulence run togheter? Sorry for bad eng
do you have stability problem with turbFD? I'm aware only a startup problem with that.
Yes, with turbFD and octane (last release) cinema crash immediately, if i remove turbulence octane runs fine.
My question was if there is a solution for this problem in future?
Re: Testing Beta 0.87b (SDK 1.20) **updated 04.10**
Posted: Sat Oct 12, 2013 11:00 am
by aoktar
Sc4rfy wrote:aoktar wrote:Sc4rfy wrote:The main problem for me is with turbulence plugin, there is a solution in future for make octane/turbulence run togheter? Sorry for bad eng
do you have stability problem with turbFD? I'm aware only a startup problem with that.
Yes, with turbFD and octane (last release) cinema crash immediately, if i remove turbulence octane runs fine.
My question was if there is a solution for this problem in future?
crash.JPG
turbulencefd blocks our dll loding functions. apply this solution:
http://render.otoy.com/manuals/Cinema4D/?page_id=651