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Re: NEW: Octane X - is finally here! [MEGA FAQ THREAD]
Posted: Thu Aug 17, 2023 3:31 am
by OctaRamen
bepeg4d wrote:OctaRamen wrote:Hi Otoy team, I am using Octane Blender M1 Max Ventura OS and is working really well.
However, I just noticed that
MixMaterial doesn't allow to mask anything with specular materials, I tried many ways, followed C4D and Octane X Standalone node groups, tutorials like this
https://www.behance.net/gallery/1171921 ... -Deep-Dive and I realized that no matter what, in Blender (Mac at least) Specular is limited.
Basically I can not add a decal by using MixMaterial or any other material node as long as my main material is Specular.
Please give me some advice if I am wrong.
Thanks and Cheers!
Hi,
sorry, not a Blender user, but here is a simple example of Specular material masked in a Composite material, made with Standalone 2022.1.2 on a M2 mac:
IMG_9425.jpeg
SpecularMasking_b.orbx.zip
Hope it helps.
ciao,
Beppe
Hi Beppe, thank you for replying. What I meant is that I couldnt obtain same results in Blender by replicating standalone or a bit more closer C4D node's references. I literally replicated C4D node in Blender but didnt work when mixing specular and decals. Or I missed something, so I had to cheat.
If you by any chance can test it on Blender and share the basic node would be fantastic and useful.
Cheers!
Re: NEW: Octane X - is finally here! [MEGA FAQ THREAD]
Posted: Thu Aug 17, 2023 8:16 am
by bepeg4d
Damn, I really suck with Blender
Here is my attempt for Composite material between a Specular and a Glossy:
Note that I have used an UV Transform Scale node for the decal mask, better to use a full Transform node to move the decal where you want.
ciao,
Beppe
Re: NEW: Octane X - is finally here! [MEGA FAQ THREAD]
Posted: Thu Aug 17, 2023 9:21 am
by OctaRamen
bepeg4d wrote:Damn, I really suck with Blender
Here is my attempt for Composite material between a Specular and a Glossy:
CompositeSpecularDecal.blend.zip
IMG_9447.jpeg
Note that I have used an UV Transform Scale node for the decal mask, better to use a full Transform node to move the decal where you want.
ciao,
Beppe
Hi Beppe, thanks for the test! I also achieved that composite material, maybe I mis-explained; after masking the specular with another material with its PNG+A mask, I wanted to put on the top, the a PNG+A with the original image, let's say a logo with colors (on that glossy material).
So not just a mask but adding an image on this PNG.
Maybe I am just over complicating

Re: NEW: Octane X - is finally here! [MEGA FAQ THREAD]
Posted: Thu Aug 17, 2023 10:32 am
by bepeg4d
Hi,
the Glossy has a red RGB Spectrum node, just assign the decal color texture and it should work, but you need to connect the UV Transform node of the mask to the color texture, to have the same scale and position.
ciao,
Beppe
Re: NEW: Octane X - is finally here! [MEGA FAQ THREAD]
Posted: Fri Aug 18, 2023 1:46 am
by OctaRamen
bepeg4d wrote:Hi,
the Glossy has a red RGB Spectrum node, just assign the decal color texture and it should work, but you need to connect the UV Transform node of the mask to the color texture, to have the same scale and position.
ciao,
Beppe
Hi, somehow I connect the decal color texture to the Glossy and the mask is gone, the specular is gone too. It has been happening since I started trying it. Attached you can see the file with the png's embedded and the blender file.
I wonder what am I doing wrong if it is quite an easy thing.
Cheers!
Re: NEW: Octane X - is finally here! [MEGA FAQ THREAD]
Posted: Fri Aug 18, 2023 7:01 am
by bepeg4d
Hi,
sorry, my fault, the Mask texture was setup incorrectly.
In this case, the border Mode should be White Color, and should be inverted.
I have disabled the Thin Wall option in the Specular material, to better see the effect.
Here is the corrected version:
ciao,
Beppe
Re: NEW: Octane X - is finally here! [MEGA FAQ THREAD]
Posted: Fri Aug 18, 2023 8:11 am
by OctaRamen
bepeg4d wrote:Hi,
sorry, my fault, the Mask texture was setup incorrectly.
In this case, the border Mode should be White Color, and should be inverted.
IMG_9458.jpeg
I have disabled the Thin Wall option in the Specular material, to better see the effect.
Here is the corrected version:
CompositeSpecularDecal_b.blend.zip
ciao,
Beppe
I swear I tried all border mode combinations and it was not working

Now from your file, the setup is working.
Thank you so much Beppe!!!!
Re: NEW: Octane X - is finally here! [MEGA FAQ THREAD]
Posted: Wed Sep 06, 2023 10:16 am
by iRota
Hi Beppe
¿Any update regarding C4D OctaneX plug-in?
bepeg4d wrote:Ok, let's try to do a recap.
It was not possible to have a single OctaneX version supporting any type of Mac's GPU, so from some time, the OctaneX project has been divided in two:
- OctaneX PR versions for AMD GPUs (Vega, Navi, Big Navi)
- OctaneX 2022.1 or greater for Apple silicon M1/M2 native
IMG_9130.jpeg
c4doctaneX
- C4D OctaneX PR15 is not available yet, so you need to stay with PR14 version under macOS Monterey, if your Mac is equipped with a supported AMD GPU
- C4D OctaneX 2022.1 for M1/M2 is native (no need to use Rosetta2)and it is always published together with the PC CUDAA version, latest version is 2022.1.1-R6 stable
Network Rendering
- OctaneX PR versions can Net render only with other AMD macs with same PR version installed.
- OctaneX 2022.1/2022.1.1 versions don't have Net render yet, it is expected for 2023.2 SDK in multi platform mode (WIn-Linux-Mac M1/M2)
Hope it helps.
ciao,
Beppe
Re: NEW: Octane X - is finally here! [MEGA FAQ THREAD]
Posted: Thu Sep 07, 2023 9:14 am
by baugestalt
Quick question:
Is round edges working for you all? I'm on the newest version on M1 and octane doesn't render the geometry of the edge correctly.
It seems it does render the light of the round edges, though (see screenshot).
Has anyone had this issue?
Re: NEW: Octane X - is finally here! [MEGA FAQ THREAD]
Posted: Fri Sep 08, 2023 7:06 am
by bepeg4d
@iRota: no sorry.
@baugestalt:
I need to know which exact version of plugin you are using, so please go to c4d menu Extensions/Console, (Shift+F10), and share a complete screenshot of the panel, or copy paste the default console output in your answer, thanks.
Then please share your cube scene, so I can check your settings.
ciao,
Beppe