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Re: Refractive Software® announces OctaneRender® for 3ds max®

Posted: Sat Nov 26, 2011 6:59 am
by JJTTBB
I am a Maxwell and now Octane user and I believe that the great power of Octane (Next Limit guys won't even talk about it) is the choise between biased and unbiased rendering... Another product that has such options is Thea Render - made by a Greek guy who started with the free Kerkythea- and this can give you a really fast preview or even final renders of what you need.
Although speed is better when using Mental Ray and Vray I hate all these hi-tech params that mean nothing to me... I love the fast setup and the predictable results... And with my two choises, I can do it really easy...

I use MAX Design 2012 and I use ForestPack Pro for my trees and plants (arch. renderings) so the new plugin will really make Octane usable for me...

Re: Refractive Software® announces OctaneRender® for 3ds max®

Posted: Sat Nov 26, 2011 8:45 am
by gabrielefx
forget to use Forest Pack Pro with Octane.... You have to bake geometry, at the moment Octane doesn't support instances....neither displacements...

Posted: Sat Nov 26, 2011 11:39 am
by [gk]
Jaminque, interior archvis animations are exactly what octane is good for, take it from a guy who sells many of those

Re: Refractive Software® announces OctaneRender® for 3ds max®

Posted: Sat Nov 26, 2011 12:31 pm
by pamana
Appreciate the Viewport Archinterior render Radiance. But for the sake of many of us Archviz environmental designers, could you render any Archexterior scene with perhaps trees and grass please?

Will the plugin also support fog, proxies and particles?

Pamana

Re:

Posted: Sat Nov 26, 2011 2:56 pm
by jamnique
[gk] wrote:Jaminque, interior archvis animations are exactly what octane is good for, take it from a guy who sells many of those
Could you elaborate? I am supposed to render one soon and found that baking GI/FG in Mental Ray was the way to go in terms of speed and clarity.
Are there any tricks you can share for making Octane faster in these cases? I have to render 3000-5000 frames.

Re: Refractive Software® announces OctaneRender® for 3ds max®

Posted: Sat Nov 26, 2011 5:23 pm
by face
pamana wrote:Appreciate the Viewport Archinterior render Radiance. But for the sake of many of us Archviz environmental designers, could you render any Archexterior scene with perhaps trees and grass please?

Will the plugin also support fog, proxies and particles?

Pamana
Have you fog, proxies and particles in Octane? Then you know the answer...

face

Re: Refractive Software® announces OctaneRender® for 3ds max®

Posted: Sat Nov 26, 2011 5:50 pm
by JJTTBB
gabrielefx wrote:forget to use Forest Pack Pro with Octane.... You have to bake geometry, at the moment Octane doesn't support instances....neither displacements...
I use planes (billboards) for my geometry automatically facing the camera so I don't care much for instances...
I can export the scene or render immediately and it will be ok...

Posted: Sat Nov 26, 2011 6:22 pm
by [gk]
Jamnique, dont use path tracing.
And if you cant get a nice look with the direct kernel its a user error not a program limit.

Posted: Sat Nov 26, 2011 6:25 pm
by [gk]
Its a big mstake to make to think archvis animations or images for that matter needs secondary bounces.

Re:

Posted: Sat Nov 26, 2011 6:36 pm
by jamnique
[gk] wrote:Jamnique, dont use path tracing.And if you cant get a nice look with the direct kernel its a user error not a program limit.Its a big mstake to make to think archvis animations or images for that matter needs secondary bounces.
I rarely use pathtracing for animations. I tried direct light but for 5000 frames it's still too much for me. I have one card only.
I'll give it another try though, you've inspired me :P

Also, i didn't mean that it's a software limitation. It's just a different tool. I meant that Renderman / raytracers / unbiased renderers have their unique strengths and weaknesses depending on what you're after.