tehfailsafe wrote:Couple questions that are getting stuck for me.
Can I disable the feature to use multiple OCS files? In earlier versions I would setup an animation using "full render" at 0 to 0. Then I want to render a frame later in the animation to show the client, say frame 100, so I set to 100 - 100, but it creates a new .ocs file for that, which I can see the use for but in my case I just want to render frame 100. If I try to hit "render still" all the work I did on frame 0 animation ocs is gone as well.
About
I try to hit "render still": please read description and some posts of this thread - we have already talked about the fact that
animation and
still render mechanizms are
DISTINCT, not bound things in this plugin, and there is the reason for that behavior. If you want to render animation - you must use
animation rollout, not
still.
About "multiple OCS":
It is perhaps not very obviously, so I'll try to explain. After questions in this thread I added the feature to animation mechanizm to have
DISTINCT render projects for some frames of animation (it is in description of 1.60 version changes in caption of thread). That is useful if you want e.g. to make a material animation etc... And to not propagate a lot of additional checkboxes in preferences, I made the logic as such:
- If you start render animation
not from first frame and "
Not edit frames" is choosen, then the
.ocs of the firstmost frame is used, but
only if own
.ocs of rendered frames does not exist. So, in your case you need to choose this case (but don't forget to delete accidentally created "
*_00000*.ocs" files).
- If you start render animation
not from first frame and "
Not edit frames" is choosen and own
.ocs of rendered frames
does exist, then these
.ocs files are used for corresponding frames.
- If you start render animation
not from first frame and "
Edit first frame" is choosen and own
.ocs of first rendered frame
does not exist, then this own
.ocs for first rendered frame is created.
- If you start render animation
not from first frame and "
Edit all frames" is choosen and own
.ocs of all rendered frames
does not exist, then these own
.ocs for all rendered frames are created.
tehfailsafe wrote:Scale... Every time I export it sets scale to 0.0025 and everything is completely off. I have octane set to Meters > Meters and have manually exported as 1 in Max, but the script always pops up the dialog and reset it. I think you're trying to auto convert the scale for me so it's correct, which I would be thrilled with, but it simply gives me very wrong results in octane ( like the object is TINY and far far far away ). If I set the obj export back to 1, it looks perfect. So what gives? My system units are inches and my display units are generic units.
If system units choosen in Max are "inches", then plugin automatically sets export scale to
0.0254 to make them "meters" in Octane.