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Re: Version 3.08-RC1.1

Posted: Sat Mar 17, 2018 2:02 am
by Clunkid
Hi,

I was testing the toon shader and encountered this situation on low poly models, the secondary shadow seems like is not using phong while the primary seems to work fine.
I don't know if it is something wrong with my setup but I couldn't find a workaround.


Phong angle: 40
Image

Phong angle: 0
Image

Re: Version 3.08-RC1.1

Posted: Sat Mar 17, 2018 6:40 am
by zinogino
Is it possible to rework the lock resolution settings on the IPR?
It still rescales whenever the Restart New Scene is pressed
Would be great if we have a new lock resolution setting sorta like what Arnold or Redshift3D is having.
Thanks!

Re: Version 3.08-RC1.1

Posted: Sat Mar 17, 2018 12:41 pm
by VVG
Ahmet,

it`s limtation UberMat (not connect "standart" mat)?

Re: Version 3.08-RC1.1

Posted: Sat Mar 17, 2018 3:39 pm
by VVG
and i send for you

BUG
with volumetric update in LV
(for fix need update density value or any sliders)

Re: Version 3.08-RC1.1

Posted: Sat Mar 17, 2018 10:14 pm
by aoktar
VVG wrote:Ahmet,

it`s limtation UberMat (not connect "standart" mat)?
Limitation is not a correct word for me. It's designed to work with special node(sub-material). It's not a material in reality, it's a texture type. But will be threated like a octane material.

Re: Version 3.08-RC1.1

Posted: Sat Mar 17, 2018 10:16 pm
by aoktar
zinogino wrote:Is it possible to rework the lock resolution settings on the IPR?
It still rescales whenever the Restart New Scene is pressed
Would be great if we have a new lock resolution setting sorta like what Arnold or Redshift3D is having.
Thanks!
Well i know it, but thanks for reminding that. We have a lock res scaling in LV, isn't? It's a problem like reseting zoom level of LV to 1.0 after reopen LV.

Re: Version 3.08-RC1.1

Posted: Sat Mar 17, 2018 10:34 pm
by aoktar
Kalua wrote:So far I found this release solid rock!
I'm still finding inconsitency issues among the shaders preview windows resizing: they behave differently along MIX, Uber, Metal, Diffuse, Toon, etc. concerning pixelation, sphere framing, stretching, sometimes is pixelated, sometimes are ok... I found the MIX material to be the only to nicely previewed in every aspect mentioned.... the others beahave randomly well...
I'm uploading this small .gif, perhaps it may help improving this, Aoktar!
Cheers!
I'll look to this but no promise to fix those. Because they are a side effect of new speed improvements of material previews. Do you wish to get back preview lags?

Re: Version 3.08-RC1.1

Posted: Sat Mar 17, 2018 11:13 pm
by Kalua
aoktar wrote:
Kalua wrote:So far I found this release solid rock!
I'm still finding inconsitency issues among the shaders preview windows resizing: they behave differently along MIX, Uber, Metal, Diffuse, Toon, etc. concerning pixelation, sphere framing, stretching, sometimes is pixelated, sometimes are ok... I found the MIX material to be the only to nicely previewed in every aspect mentioned.... the others beahave randomly well...
I'm uploading this small .gif, perhaps it may help improving this, Aoktar!
Cheers!
I'll look to this but no promise to fix those. Because they are a side effect of new speed improvements of material previews. Do you wish to get back preview lags?
Overall it feels better, Aoktar... I wouldnt bother to stay with new system, its a lot faster and it's pitfalls are bypassable.
Great work overall!!!
Cheers!!

Re: Version 3.08-RC1.1

Posted: Sun Mar 18, 2018 6:53 am
by zinogino
aoktar wrote:
zinogino wrote:Is it possible to rework the lock resolution settings on the IPR?
It still rescales whenever the Restart New Scene is pressed
Would be great if we have a new lock resolution setting sorta like what Arnold or Redshift3D is having.
Thanks!
Well i know it, but thanks for reminding that. We have a lock res scaling in LV, isn't? It's a problem like reseting zoom level of LV to 1.0 after reopen LV.

Yup it still zooms whenever it reopens the IPR. Thanks !

Re: Version 3.08-RC1.1

Posted: Sun Mar 18, 2018 9:40 am
by aoktar
Kalua wrote:
aoktar wrote:
Kalua wrote:
Overall it feels better, Aoktar... I wouldnt bother to stay with new system, its a lot faster and it's pitfalls are bypassable.
Great work overall!!!
Cheers!!
I'll try to fix, thanks for bring that and giving feedback for performance.