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Re: OctaneRender 3 for Rhino (TEST and STABLE)
Posted: Sun Jun 25, 2017 12:51 am
by face_off
Do you want the whole .3dm file?
Yes pls Eric.
Paul
Re: OctaneRender 3 for Rhino (TEST and STABLE)
Posted: Sun Jun 25, 2017 2:16 am
by eric_clough
Hi Paul
I tried sending it twice ... I think no luck.
It is a fairly large file (120,990,320) .. but not huge
eric
Re: OctaneRender 3 for Rhino (TEST and STABLE)
Posted: Sun Jun 25, 2017 3:26 am
by face_off
Send a link to a .zip file pls.
Paul
Re: OctaneRender 3 for Rhino (TEST and STABLE)
Posted: Sun Jun 25, 2017 4:53 am
by eric_clough
Maybe this time
eric
Re: OctaneRender 3 for Rhino (TEST and STABLE)
Posted: Sun Jun 25, 2017 5:05 am
by face_off
Thanks Eric. I loaded your scene, changed the Scale sliders on the "grass 1"->Diffuse->UV Transform->Scale pin, saved the file, restarted Rhino, loaded the file, and the correct texture scale was loaded. So I could not replicate your problem. Perhaps you are using a different set of steps?
Paul
Re: OctaneRender 3 for Rhino (TEST and STABLE)
Posted: Sun Jun 25, 2017 6:39 am
by eric_clough
Thanks for looking into this Paul.
After I set the scale on the slider I just click on OK and the texture holds throughout the work session. Maybe i am missing a step or something.
I'll try a couple of times more.
cheers,
eric
Re: OctaneRender 3 for Rhino (TEST and STABLE)
Posted: Sun Jun 25, 2017 6:07 pm
by eric_clough
Thanks again, Paul
Following your steps works. Great.
Attached is a pdf of the Materials Editor. See where it says Scale Texture (upper middle above the Diffuse portion). That's what I was clicking on to modify the textures. A little slider pops up and it work just fine ... but the result does not persist from work session to work session.
Now, how do I get materials all on the same layer to run in the same direction on different surfaces?
thanks
eric
Re: OctaneRender 3 for Rhino (TEST and STABLE)
Posted: Mon Jun 26, 2017 5:07 am
by face_off
Attached is a pdf of the Materials Editor. See where it says Scale Texture (upper middle above the Diffuse portion). That's what I was clicking on to modify the textures. A little slider pops up and it work just fine ... but the result does not persist from work session to work session.
This is a bug, which will be fixed in the next release.
Now, how do I get materials all on the same layer to run in the same direction on different surfaces?
You need to modify the UV mapping of the geometry. Enable Octane->Settings->Render Passes->UV coordinates, then select the UV coordinates pass in the Octane Viewport to see the UV coordinates on the geometry. You can adjust the UV mapping in the Rhino Properties->Texture Mapping tab for the geometry. You will need to refresh the Octane Viewport after changing any UV's in the Rhino geometry.
Paul
Re: OctaneRender 3 for Rhino (TEST and STABLE)
Posted: Mon Jun 26, 2017 11:33 pm
by eric_clough
Thanks again Paul ...
I will try that when my schedule opens a little.
cheers,
eric
Re: OctaneRender 3 for Rhino (TEST and STABLE)
Posted: Wed Jun 28, 2017 12:33 am
by eric_clough
Hi Paul
One more question.
I tried switching graphic cards (I have 2 so I usually only direct Octane to use the more powerful one).
1. That one has recently been throwing Cuda errors.
2. I tried the other one buy itself ... Cuda errors
3. Both together ... Cuda errors.
Does this imply that both my cards Cuda cores are toast? No other software I use is having any problems.
I know that hardware is not your specialty .. perhaps you might ask a associate?
Thanks,
eric