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Re: Version 2.11.2 - final (updated on 23.10.14)

Posted: Fri Oct 24, 2014 1:54 pm
by Bulwerk
Yes I need object buffers.
Just curious why it was working previously and is now broken.
Sorry if I misunderstood your first post. I would love to use Octanes multipass for Object ID, but like you said it is not functional yet.

Re: Version 2.11.2 - final (updated on 23.10.14)

Posted: Fri Oct 24, 2014 2:11 pm
by aoktar
Bulwerk wrote:Yes I need object buffers.
Just curious why it was working previously and is now broken.
Sorry if I misunderstood your first post. I would love to use Octanes multipass for Object ID, but like you said it is not functional yet.
If you read well and follow the link which was posted by me, you should that. A similar way is coming soon, i hope.

Re: Version 2.11.2 - final (updated on 23.10.14)

Posted: Fri Oct 24, 2014 3:43 pm
by jblessing
aoktar wrote:
jblessing wrote:Since updating to 2.11.2, I'm having trouble keeping the networked renders connected. They seem to be dropping off at random. Or is it just me?
do you use standalone 2.11.1? plugin has core of 2.11.1. You should keep always matching versions. What was the last working version for you?

Yes, they were all on the same 2.11.2 final version. I was also having issues with animations not rendering right (they would get to a certain point and then it would just save the same frame all the way to the end of the animation). I've dropped back to 2.06 for everything and things are fine now.

Re: Version 2.11.2 - final (updated on 23.10.14)

Posted: Fri Oct 24, 2014 3:53 pm
by aoktar
jblessing wrote:
aoktar wrote:
jblessing wrote:Since updating to 2.11.2, I'm having trouble keeping the networked renders connected. They seem to be dropping off at random. Or is it just me?
do you use standalone 2.11.1? plugin has core of 2.11.1. You should keep always matching versions. What was the last working version for you?

Yes, they were all on the same 2.11.2 final version. I was also having issues with animations not rendering right (they would get to a certain point and then it would just save the same frame all the way to the end of the animation). I've dropped back to 2.06 for everything and things are fine now.
network problem is no related with plugin.
For other report: I'll would be happy if you send me a scene and some details. Otherwise, it will be stay here

Re: Version 2.11.1 - final (updated on 21.10.14)

Posted: Sat Oct 25, 2014 9:52 am
by tegatwork
Subroutine49690 wrote: Yes thats true, but only if I manually switch back to ar and start a second render-session.
I can only speek for my selfe, but it was more comfortable for production to have the ar-mp also enabled as long as octane-mp is not finished.
It didn't cause bugs when have them boath available; as far as I know.

thanx,
Best regards
+1 !
I just spent 1 hour trying to figure why my C4D object buffer wasn't working anymore :/

Re: Version 2.11.1 - final (updated on 21.10.14)

Posted: Sat Oct 25, 2014 10:16 am
by aoktar
tegatwork wrote:
Subroutine49690 wrote: Yes thats true, but only if I manually switch back to ar and start a second render-session.
I can only speek for my selfe, but it was more comfortable for production to have the ar-mp also enabled as long as octane-mp is not finished.
It didn't cause bugs when have them boath available; as far as I know.

thanx,
Best regards
+1 !
I just spent 1 hour trying to figure why my C4D object buffer wasn't working anymore :/
I'm waiting the revisions on SDK to support the object buffers by native Octane passes.

Re: Version 2.11.2 - final (updated on 23.10.14)

Posted: Sat Oct 25, 2014 5:21 pm
by miohn
Hi Aoktar,

you recommend to have also Standalone 2.1... installed.
Where to get that version? Only one I can find is 2.06

Sorry for not been able to give precise feedback or file, but
with version 2.11.2 I got some major problems.
When trying to render passes Octane/C4D freezes ( have to quit via taskmanager)
Also when working with material node editor, which was fine in earlier version,
Octane/C4D freezes after some actions and I have to quit via taskmanager.

Sorry! I cannot give more info! Just reporting!

regards
Mike

Re: Version 2.11.2 - final (updated on 23.10.14)

Posted: Sat Oct 25, 2014 5:46 pm
by aoktar
Miohn,

Yes really don't help ony saying the "i'm getting freezes". There is many possibilites to check. It's not possible to do for every report. You should say more spesific things.

Also, node editor should be better. But it's still wip and i couldn't work so much on. It have to wait until we fix the passes.

http://render.otoy.com/forum/viewforum.php?f=33

Re: Version 2.11.2 - final (updated on 23.10.14)

Posted: Sat Oct 25, 2014 5:51 pm
by miohn
yes I know and understand.
So I said that I'm only reporting.

But where can I download Standalone 2.1....?

regards
Mike

Re: Version 2.11.2 - final (updated on 23.10.14)

Posted: Sun Oct 26, 2014 3:04 pm
by brasco
miohn wrote:yes I know and understand.
So I said that I'm only reporting.

But where can I download Standalone 2.1....?

regards
Mike
brasco wrote:
robotnik wrote:Maybe a silly question, sorry for that but where can I get the standalone 2.11.1. great great work by the way Ahmet congratulations, and also very reactive I like that.
http://render.otoy.com/forum/viewforum.php?f=33

cheers
brasc
^