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Re: Octane Render 2.0 for Cinema 4D previews

Posted: Thu Jun 19, 2014 9:45 am
by prodviz
Looks very cool.

Are you using hair in that technique?

Re: Octane Render 2.0 for Cinema 4D previews

Posted: Wed Jun 25, 2014 7:08 pm
by DayDreamer
Hello everybody, I'm very confused with the Particle Engine inside of c4d's octane. Can somebody tell me where to find some info about it and how do i use it?

Re: Octane Render 2.0 for Cinema 4D previews

Posted: Mon Jun 30, 2014 10:05 am
by useruser
hi daydreamer,
if particle engine is enabeld you are able to render xparticles "on the fly" for example. each partilce will be renderd as a sphere. you can adjust the size and colour of the spheres directly in the the xparticle-emitter settings under visibility-tag if i remember right.

btw.
here a quick vertex-motionblurtest

https://vimeo.com/99474697
rendertime was only 30 seconds on a titan/gtx780 rig. DR-diffuse. the motionblur-calculation is so incredibble fast! octane 2.0 is just amazing! thank you ahmet! :)

Re: Octane Render 2.0 for Cinema 4D previews

Posted: Mon Jun 30, 2014 10:34 am
by aoktar
useruser wrote:hi daydreamer,
if particle engine is enabeld you are able to render xparticles "on the fly" for example. each partilce will be renderd as a sphere. you can adjust the size and colour of the spheres directly in the the xparticle-emitter settings under visibility-tag if i remember right.

btw.
here a quick vertex-motionblurtest
https://vimeo.com/9947469
rendertime was only 30 seconds on a titan/gtx780 rig. DR-diffuse. the motionblur-calculation is so incredibble fast! octane 2.0 is just amazing! thank you ahmet! :)
thanks to you. Next step will be more shapes on XP. We can use display shapes.

Re: Octane Render 2.0 for Cinema 4D previews

Posted: Mon Jun 30, 2014 12:00 pm
by ten
Ahmet, Do you think we will ever be able to use the XP shaders with Octane, or is this just not possible?

ten

Re: Octane Render 2.0 for Cinema 4D previews

Posted: Fri Oct 31, 2014 2:59 am
by Gwrath
I cannot for the life of me get x-particles to render in octane. I can only get native emitters to render in cinema, and only as white balls.

What settings must be enabled for the x-particles emitter to render in cinema?
Thanks for the help.