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Re: New version 1.15b (SDK 1.32) *** 19.02.2014***
Posted: Thu Feb 20, 2014 4:45 am
by cyartist
Object Shadow option now finally works with Sun tag in this version.. Good Job!
Re: New version 1.16 (SDK 1.32) *** 20.02.2014***
Posted: Thu Feb 20, 2014 10:08 am
by AndreaMannori
This is a good release, with many interesting features, that ensure a better workflow. Thank you Aoktar. (p.s.: I'm still waiting for the "render time limit" that will make me very happy!)
Re: New version 1.16 (SDK 1.32) *** 20.02.2014***
Posted: Thu Feb 20, 2014 10:15 am
by cleanerxx
the render time limit is already there.
Re: New version 1.16 (SDK 1.32) *** 20.02.2014***
Posted: Thu Feb 20, 2014 10:17 am
by AndreaMannori
sorry, didn't see it :/
Re: New version 1.16 (SDK 1.32) *** 20.02.2014***
Posted: Thu Feb 20, 2014 12:42 pm
by Malaurny
Thank you Aoktar for this great release

Any news about Carbon Scatter? Still does not work. Actually when you populate an object, only one plant works correctly, all the "clones" appear with no texture. Strange bug...
Re: New version 1.16 (SDK 1.32) *** 20.02.2014***
Posted: Thu Feb 20, 2014 1:52 pm
by Rudi
The Carbon Scatter 2 models are still colorless as instance.
However, one original is properly shown.
Are you in the problem in it aoktar? Or why does one hear from it nothing more? It functioned sometimes.
Re: New version 1.16 (SDK 1.32) *** 20.02.2014***
Posted: Thu Feb 20, 2014 2:04 pm
by aoktar
Rudi wrote:The Carbon Scatter 2 models are still colorless as instance.
However, one original is properly shown.
Are you in the problem in it aoktar? Or why does one hear from it nothing more? It functioned sometimes.
Rudi, pls try to convert polygon and send me for checking? But scatter should be using some temporary place for textures, maybe tricky for you.
Re: New version 1.16 (SDK 1.32) *** 20.02.2014***
Posted: Thu Feb 20, 2014 2:16 pm
by aoktar
Hi all,
there is a uncompleted help file. anyway, it can be usefull, that's the reason for putting there. And pls give me feedback if you are getting something is wrong. 1.16 has big changes and still not perfect. Need some feedback to improve
Thanks,
Ahmet Oktar
Re: New version 1.16 (SDK 1.32) *** 20.02.2014***
Posted: Thu Feb 20, 2014 2:23 pm
by mattfrodsham
I saw this briefly talked about in an older version and seems it worked at some point..
I'm using 1.14a (Mac) and relative shader paths are not properly found if they are within subfolders of 'tex'. (They appear in the material dialogue but not in the live viewer/render)
Would be great if this would work, I like to stay organised

Re: New version 1.16 (SDK 1.32) *** 20.02.2014***
Posted: Thu Feb 20, 2014 2:39 pm
by atome451
Carbon Scatter for, it seems that this is a problem of taking into account the materials on sub objects. I converted the Ecosystem Generator object into editable object (button C) and it still did not work. By copying the tags of materials on sub objects as polygons, it works fine.