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Re: Beta 0.72 (SDK 1.20)

Posted: Mon Aug 05, 2013 5:10 pm
by aoktar
dinf wrote:
aoktar wrote:can you test to drag some windows while rendering? can it be smoothly moved?
With "Use pri." activated all smooth and so far no "devices dev:0" info, without all windows moving in steps.
nice. This option decrease gpu usage and render performance. You can try different option as "low, medium or high".

Re: Beta 0.72 (SDK 1.20)

Posted: Tue Aug 06, 2013 1:03 am
by Druzic
Hi Aoktar,

Since the standalone has background images and r14 has the camera calibrator, what would you think about implementing a combination of those two? Is it even possible? I think it would make many users very happy... :D I have been trying to figure out a way to use either one but have not found a way yet.

Re: Beta 0.72 (SDK 1.20)

Posted: Tue Aug 06, 2013 10:02 am
by mattfrodsham
I would certainly appreciate a 'BG image' solution for lining up/matching lighting to a background plate during tests. Am I correct in thinking the only way to do something like this is with a spherical HDR?

Also I know it has been asked many times but a compositing tag would be fantastic.

Sorry for the ignorance but is there a public roadmap to stop me requesting things that are already being worked on? :)

Re: Beta 0.72 (SDK 1.20)

Posted: Wed Aug 07, 2013 12:59 am
by aoktar
mattfrodsham wrote:I would certainly appreciate a 'BG image' solution for lining up/matching lighting to a background plate during tests. Am I correct in thinking the only way to do something like this is with a spherical HDR?

Also I know it has been asked many times but a compositing tag would be fantastic.

Sorry for the ignorance but is there a public roadmap to stop me requesting things that are already being worked on? :)
Live viewer can show background and foreground images, but it's not finished completely. I'll finish this after node editor became useable.

Re: Beta 0.72 (SDK 1.20)

Posted: Wed Aug 07, 2013 9:45 am
by Silverwing
Hi aoktar,

Just want to check back if you have noticed by post on PAGE 13
Because you didn´t respond to it!

Cheers,
Raphael

Re: Beta 0.72 (SDK 1.20)

Posted: Wed Aug 07, 2013 1:00 pm
by aoktar
Silverwing wrote:Hi aoktar,

Just want to check back if you have noticed by post on PAGE 13
Because you didn´t respond to it!

Cheers,
Raphael
yes, this is right. Colors are squeezing to 8bit.

Re: Beta 0.72 (SDK 1.20)

Posted: Wed Aug 07, 2013 3:20 pm
by mattfrodsham
aoktar wrote:
mattfrodsham wrote:I would certainly appreciate a 'BG image' solution for lining up/matching lighting to a background plate during tests. Am I correct in thinking the only way to do something like this is with a spherical HDR?

Also I know it has been asked many times but a compositing tag would be fantastic.

Sorry for the ignorance but is there a public roadmap to stop me requesting things that are already being worked on? :)
Live viewer can show background and foreground images, but it's not finished completely. I'll finish this after node editor became useable.
Fantastic news, thank you!

Re: Beta 0.72 (SDK 1.20)

Posted: Wed Aug 07, 2013 11:16 pm
by Elprezzy
Hi,
I have tried to animate a building exploding with fracture in c4d and it works great in just c4d but not in octane, I have used an octane object tag and assigned a number on the fracture (I also tried it on everything else as I'm a noob) also update geometry is checked.

Is it possible?
As I said I'm just learning so any pointers appreciated. :)

I can use hot4d in same way in octane and animate an ocean so I was surprised I couldn't get it to work.

Thanks,
Craig.

Ps if anyone is interested I'm working from this great tutorial I found.
http://jamie3d.com/exploding-things-wit ... -cinema-4d


R14 Broadcast i7 2x gtx780 windows 32gb

Re: Beta 0.72 (SDK 1.20)

Posted: Wed Aug 07, 2013 11:37 pm
by aoktar
Elprezzy wrote:Hi,
I have tried to animate a building exploding with fracture in c4d and it works great in just c4d but not in octane, I have used an octane object tag and assigned a number on the fracture (I also tried it on everything else as I'm a noob) also update geometry is checked.

Is it possible?
As I said I'm just learning so any pointers appreciated. :)

I can use hot4d in same way in octane and animate an ocean so I was surprised I couldn't get it to work.

Thanks,
Craig.

Ps if anyone is interested I'm working from this great tutorial I found.
http://jamie3d.com/exploding-things-wit ... -cinema-4d


R14 Broadcast i7 2x gtx780 windows 32gb
i think that you mean realtime update feature is not working on fractured objects. I must check this. Propably plugin don't understand there is a change on this objects. A little trick to put a animated null object inside this group.

Re: Beta 0.72 (SDK 1.20)

Posted: Thu Aug 08, 2013 9:51 am
by Elprezzy
Thanks, that did the trick. Boooom!

Craig. :)