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Re: Beta 0.72 (SDK 1.20)
Posted: Mon Aug 05, 2013 5:10 pm
by aoktar
dinf wrote:aoktar wrote:can you test to drag some windows while rendering? can it be smoothly moved?
With "Use pri." activated all smooth and so far no "devices dev:0" info, without all windows moving in steps.
nice. This option decrease gpu usage and render performance. You can try different option as "low, medium or high".
Re: Beta 0.72 (SDK 1.20)
Posted: Tue Aug 06, 2013 1:03 am
by Druzic
Hi Aoktar,
Since the standalone has background images and r14 has the camera calibrator, what would you think about implementing a combination of those two? Is it even possible? I think it would make many users very happy...

I have been trying to figure out a way to use either one but have not found a way yet.
Re: Beta 0.72 (SDK 1.20)
Posted: Tue Aug 06, 2013 10:02 am
by mattfrodsham
I would certainly appreciate a 'BG image' solution for lining up/matching lighting to a background plate during tests. Am I correct in thinking the only way to do something like this is with a spherical HDR?
Also I know it has been asked many times but a compositing tag would be fantastic.
Sorry for the ignorance but is there a public roadmap to stop me requesting things that are already being worked on?

Re: Beta 0.72 (SDK 1.20)
Posted: Wed Aug 07, 2013 12:59 am
by aoktar
mattfrodsham wrote:I would certainly appreciate a 'BG image' solution for lining up/matching lighting to a background plate during tests. Am I correct in thinking the only way to do something like this is with a spherical HDR?
Also I know it has been asked many times but a compositing tag would be fantastic.
Sorry for the ignorance but is there a public roadmap to stop me requesting things that are already being worked on?

Live viewer can show background and foreground images, but it's not finished completely. I'll finish this after node editor became useable.
Re: Beta 0.72 (SDK 1.20)
Posted: Wed Aug 07, 2013 9:45 am
by Silverwing
Hi aoktar,
Just want to check back if you have noticed by post on
PAGE 13
Because you didn´t respond to it!
Cheers,
Raphael
Re: Beta 0.72 (SDK 1.20)
Posted: Wed Aug 07, 2013 1:00 pm
by aoktar
Silverwing wrote:Hi aoktar,
Just want to check back if you have noticed by post on
PAGE 13
Because you didn´t respond to it!
Cheers,
Raphael
yes, this is right. Colors are squeezing to 8bit.
Re: Beta 0.72 (SDK 1.20)
Posted: Wed Aug 07, 2013 3:20 pm
by mattfrodsham
aoktar wrote:mattfrodsham wrote:I would certainly appreciate a 'BG image' solution for lining up/matching lighting to a background plate during tests. Am I correct in thinking the only way to do something like this is with a spherical HDR?
Also I know it has been asked many times but a compositing tag would be fantastic.
Sorry for the ignorance but is there a public roadmap to stop me requesting things that are already being worked on?

Live viewer can show background and foreground images, but it's not finished completely. I'll finish this after node editor became useable.
Fantastic news, thank you!
Re: Beta 0.72 (SDK 1.20)
Posted: Wed Aug 07, 2013 11:16 pm
by Elprezzy
Hi,
I have tried to animate a building exploding with fracture in c4d and it works great in just c4d but not in octane, I have used an octane object tag and assigned a number on the fracture (I also tried it on everything else as I'm a noob) also update geometry is checked.
Is it possible?
As I said I'm just learning so any pointers appreciated.
I can use hot4d in same way in octane and animate an ocean so I was surprised I couldn't get it to work.
Thanks,
Craig.
Ps if anyone is interested I'm working from this great tutorial I found.
http://jamie3d.com/exploding-things-wit ... -cinema-4d
R14 Broadcast i7 2x gtx780 windows 32gb
Re: Beta 0.72 (SDK 1.20)
Posted: Wed Aug 07, 2013 11:37 pm
by aoktar
Elprezzy wrote:Hi,
I have tried to animate a building exploding with fracture in c4d and it works great in just c4d but not in octane, I have used an octane object tag and assigned a number on the fracture (I also tried it on everything else as I'm a noob) also update geometry is checked.
Is it possible?
As I said I'm just learning so any pointers appreciated.
I can use hot4d in same way in octane and animate an ocean so I was surprised I couldn't get it to work.
Thanks,
Craig.
Ps if anyone is interested I'm working from this great tutorial I found.
http://jamie3d.com/exploding-things-wit ... -cinema-4d
R14 Broadcast i7 2x gtx780 windows 32gb
i think that you mean realtime update feature is not working on fractured objects. I must check this. Propably plugin don't understand there is a change on this objects. A little trick to put a animated null object inside this group.
Re: Beta 0.72 (SDK 1.20)
Posted: Thu Aug 08, 2013 9:51 am
by Elprezzy
Thanks, that did the trick. Boooom!
Craig.
