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Re: OctaneRender® for 3ds max® v1.18[Test]
Posted: Wed Aug 07, 2013 9:22 am
by oudou
dawe wrote:I found a very annoying bug. Dont know if it is max 2014 or Octane. when I save render presets in max to be used in batch render setup some parts of the octane render setup will be saved in the render preset, even if I only save the "common" part in the preset. As I said. dont know if its octane or max: 2014 of max is buggy!
Best
Daniel
you should install max2014 sp1/2 maybe, it fixing some render setting that is not be saved...
Re: OctaneRender® for 3ds max® v1.18[Test]
Posted: Thu Aug 08, 2013 8:08 am
by dawe
oudou wrote:dawe wrote:I found a very annoying bug. Dont know if it is max 2014 or Octane. when I save render presets in max to be used in batch render setup some parts of the octane render setup will be saved in the render preset, even if I only save the "common" part in the preset. As I said. dont know if its octane or max: 2014 of max is buggy!
Best
Daniel
you should install max2014 sp1/2 maybe, it fixing some render setting that is not be saved...
Thanks. but it don´t help. I guess it´s a Max problem rather than Octane...
Re: OctaneRender® for 3ds max® v1.18[Test]
Posted: Wed Aug 14, 2013 1:41 am
by emihich
suvakas wrote:boris wrote:hey karba
this 4 times speedup, have you seen it?
that sounds nearly to good to be true.
As been told.. 4x speedup will not happen in every situation, but in scenes containing great amount of emitters. That's because of new light sampler (as i understood).
But it will clean noise a bit faster in other scenes too.
Suv
Define a bit faster, please.I keep misunderstanding , yes ?
Humm ! the marketing department certainly got overexcited , though !
Anyway, alembic is for real , right ?
Re: OctaneRender® for 3ds max® v1.18[Test]
Posted: Thu Aug 22, 2013 8:49 pm
by solomon
does anyone have a good reference SSS Skin Shader for the 3DS Max Octane version?
Re: OctaneRender® for 3ds max® v1.18[Test]
Posted: Mon Aug 26, 2013 8:30 am
by dawe
A multimatte pass like in vray would be awesome! the material ID dont realy work with blured objects.
I have tried to set up something like it but cant get the colors right What expsure should I have to get unbiased green, red and blue?
//Daniel
Re: OctaneRender® for 3ds max® v1.18[Test]
Posted: Tue Aug 27, 2013 3:24 pm
by j7th
Re: OctaneRender® for 3ds max® v1.18[Test]
Posted: Tue Aug 27, 2013 7:07 pm
by Dave_Yu
Thanks for the links! What's new?
Re: OctaneRender® for 3ds max® v1.18[Test]
Posted: Tue Aug 27, 2013 8:04 pm
by Karba
Dave_Yu wrote:Thanks for the links! What's new?
Nothing. Just official number to avoid any confusions.
Re: OctaneRender® for 3ds max® v1.18[Test]
Posted: Tue Aug 27, 2013 11:07 pm
by j7th
Karba wrote:Dave_Yu wrote:Thanks for the links! What's new?
Nothing. Just official number to avoid any confusions.
Thank you anyway
Re: OctaneRender® for 3ds max® v1.18[Test]
Posted: Wed Aug 28, 2013 4:54 am
by tonycho
Hi Guys
I am not sure if this topic already in the forum, so I post here
is it possible for octane to texture baking or lightmapping?
any ideas?
I read old topic from radiance in this forum but maybe we have a good news now
Thanks
Tony