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Re: Beta 2.2 RC1: Maya plugin testing thread
Posted: Mon May 31, 2010 1:53 am
by cgbeige
face wrote:with spaces between...
face
ah - that works. thanks - so dual GPUs on Mac with script works.
Re: Beta 2.2 RC1: Maya plugin testing thread
Posted: Mon May 31, 2010 6:03 am
by bazuka
@serbos
yes i know,

and i hope that we r going to have rendering passes inside octane

so u can use maya just for modeling...
cheers
Re: Beta 2.2 RC1: Maya plugin testing thread
Posted: Mon May 31, 2010 7:54 am
by face
serbos wrote:Hi Bazuka,
Here's a zip file (see attachment) with a Maya scene and an Octane scene generated from it.
I rendered an image from both programs and made a multi-layered tiff from the result. If you zoom in and toggle the top layer (or do a diff) you can see that they are off by a couple of pixels. Please let me know your thoughts. Are other programs having the same issue? XSI? Blender? Or am I doing something wrong?
Thank you.
You´re not wrong, looks in XSI just like yours.
face
Re: Beta 2.2 RC1: Maya plugin testing thread
Posted: Mon May 31, 2010 10:35 am
by jmfowler
Hi, (see attached image for problem)

- three screen shote showing the issue
I have the mayato Octane pluggin installed correctly and everything seems to work fine except -
when i click the button "use existing project" it gives an error message but still proceeds to let me pick a file, unfortunately when i go to render the file in Octane i get another error message and it breaks the automatic procedure - it still seems to all be there when i manually click the obj.
If I use the plugin without loading a modified file, everything works fine.
im using maya 2010 64bit, 8800gt, vista 64. and im using maya2octane_beta2e.zip ( the 2011 version doesn't work at all for me)
Re: Beta 2.2 RC1: Maya plugin testing thread
Posted: Mon May 31, 2010 11:19 am
by bazuka
yeah i notice that too, but i think its maybe the probl with new ver of octane, coz i dont remember i had that probl with previous build and i didnt touch that part of the code in script only some camera and gpu things...
ill check soon as i get home, ill check the Use existing project too, i test it on 2009 dont have 2010... (will fix it)
2011 ver is only for maya 2011

Re: Beta 2.2 RC1: Maya plugin testing thread
Posted: Mon May 31, 2010 1:31 pm
by vanlicht
1. One thing I noticed when trying out Maya2Export, is that is does not yet support animated Focal Length in Maya.
I was wondering if that's something that we need support from Octane Render,
or it is something achievable updating the plugin?
2. The other issue would be the native measurement translation (i.e. translating centimeter from Maya to meter in Octane),
is there a time frame that could be expected to be achieved?
3. This is probably bit too early to ask, but just out of curiosity and to expect the possible solution.
The other thing would be support of positioning emitter, I am not sure if that's been discussed yet. but is there a plan
or been in the plan to support animating the position of the emitter by placing an area light in maya, then based on the
position of the area in maya, Octane can create the emitter in the same position, or even with animated movement information.
Thanks
Re: Beta 2.2 RC1: Maya plugin testing thread
Posted: Mon May 31, 2010 2:12 pm
by bazuka
1. yes ur right, ill try to solve that in next few days (maybe even tonight

)
2. native measurement translation is ready, but i have some strange probl ill post some images in next few min so u can see...
3. well i dont know about that one, u have to ask dev department, coz as far as i know there is no light emiter only sun light
cheers
Re: Beta 2.2 RC1: Maya plugin testing thread
Posted: Mon May 31, 2010 2:23 pm
by bazuka
Image 1 Maya unit cm
Image 2 Maya unit cm, scaled up to meters (100x)

Re: Beta 2.2 RC1: Maya plugin testing thread
Posted: Mon May 31, 2010 4:48 pm
by serbos
I got those artifacts too at some point. It was a bit early in my experimenting so I wasn't sure what I was doing.
Re: Beta 2.2 RC1: Maya plugin testing thread
Posted: Mon May 31, 2010 5:53 pm
by face
I mean, that i have read in the forum, those is a known bug in Octane.
face