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Re: OctaneRender 2020 for Modo [TEST and STABLE]
Posted: Wed Jan 27, 2021 3:30 am
by Tharso
face_off wrote:Tharso wrote:Hi Paul!
How can I create octane override direct in universal material? Because substance workflow
Thanks
Sorry, I don't understand this question.
Paul
octane override create an universal material instead of glossy material..how?
Re: OctaneRender 2020 for Modo [TEST and STABLE]
Posted: Wed Jan 27, 2021 4:15 am
by face_off
Tharso wrote:face_off wrote:Tharso wrote:Hi Paul!
How can I create octane override direct in universal material? Because substance workflow
Thanks
Sorry, I don't understand this question.
Paul
octane override create an universal material instead of glossy material..how?
Hi Tharso. Use the "Convert to Universal" button on the OctaneRender layout.
Thanks
Paul
Re: OctaneRender 2020 for Modo [TEST and STABLE]
Posted: Wed Jan 27, 2021 8:22 pm
by leblanc980
Hi Paul,
When can we expect an update that will support Denoising for the Ampere 3000 series? Is there a Beta version I can utilize in the meantime?
Thank you.
Re: OctaneRender 2020 for Modo [TEST and STABLE]
Posted: Wed Jan 27, 2021 10:18 pm
by face_off
leblanc980 wrote:Hi Paul,
When can we expect an update that will support Denoising for the Ampere 3000 series? Is there a Beta version I can utilize in the meantime?
Thank you.
I am still working on it. The changes for Octane 2020.2 are significant, and changing with each RC release, so it's probably still a week or two away.
Paul
Re: OctaneRender 2020 for Modo [TEST and STABLE]
Posted: Fri Jan 29, 2021 2:10 am
by Tharso
[/quote]Hi Tharso. Use the "Convert to Universal" button on the OctaneRender layout.
Thanks
Paul[/quote]
I know that .. but imagine these textures coming from substance painter, how it would be easier to convert straight to universal mat, because when exporting to glossy it doesn't go with the metallic texture
https://ibb.co/TkB8D0S

Re: OctaneRender 2020 for Modo [TEST and STABLE]
Posted: Fri Jan 29, 2021 4:34 am
by face_off
Tharso wrote:I know that .. but imagine these textures coming from substance painter, how it would be easier to convert straight to universal mat, because when exporting to glossy it doesn't go with the metallic texture
I thought Substance textures were automatically handled by the plugin without you needing to create an Octane Override. You just need to have the Substance texture item in the Shader Tree group mask for the material.
viewtopic.php?f=34&t=75488&p=387483&hil ... ce#p387483
Paul
Re: OctaneRender 2020 for Modo [TEST and STABLE]
Posted: Sun Jan 31, 2021 3:06 am
by Tharso
face_off wrote:Tharso wrote:I know that .. but imagine these textures coming from substance painter, how it would be easier to convert straight to universal mat, because when exporting to glossy it doesn't go with the metallic texture
I thought Substance textures were automatically handled by the plugin without you needing to create an Octane Override. You just need to have the Substance texture item in the Shader Tree group mask for the material.
viewtopic.php?f=34&t=75488&p=387483&hil ... ce#p387483
Paul
Dont work sometimes and its not a good workflow. I prefer direct conversion to universal as option.
Re: OctaneRender 2020 for Modo [TEST and STABLE]
Posted: Mon Feb 01, 2021 1:18 am
by face_off
Dont work sometimes and its not a good workflow. I prefer direct conversion to universal as option.
If you can be more specific about what exactly doesn't work, I can take a look.
Paul
Re: OctaneRender 2020 for Modo [TEST and STABLE]
Posted: Tue Feb 02, 2021 12:36 pm
by Tharso
face_off wrote:Dont work sometimes and its not a good workflow. I prefer direct conversion to universal as option.
If you can be more specific about what exactly doesn't work, I can take a look.
Paul
When I use the xolotl painter to Modo plugin and I use substance plugin in Modo it doesn't work, only with sbars presets. And when it works I am limited with adjustments with these textures. Converting everything to universal material would be the smartest. It is faster and I can make color adjustments etc in Modo
Re: OctaneRender 2020 for Modo [TEST and STABLE]
Posted: Tue Feb 02, 2021 10:53 pm
by face_off
Tharso wrote:face_off wrote:Dont work sometimes and its not a good workflow. I prefer direct conversion to universal as option.
If you can be more specific about what exactly doesn't work, I can take a look.
Paul
When I use the xolotl painter to Modo plugin and I use substance plugin in Modo it doesn't work, only with sbars presets. And when it works I am limited with adjustments with these textures. Converting everything to universal material would be the smartest. It is faster and I can make color adjustments etc in Modo
Octane requires physical files on disk, and potentially xolotl is not providing these, so just converting the Substance material to a Universal material may not resolve your issue. I am not familiar with xolotl, so sorry I cannot be more help with this.
Paul