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Re: Nvidia Fermi Octane Competition
Posted: Sun Mar 28, 2010 1:23 am
by radiance
Krisonrik wrote:When can we expect beta 2? If I knew the deadline can extend to wait for beta 2, my method of approach would be so very different.

normal maps, bump maps, opacity (alpha), thin film coatings, daylight with sun, object relinking, and much more...
Radiance
Re: Nvidia Fermi Octane Competition
Posted: Sun Mar 28, 2010 1:32 am
by Krisonrik
Hehe, you misread my question. I mean when?
Re: Nvidia Fermi Octane Competition
Posted: Sun Mar 28, 2010 1:36 am
by radiance
it depends, we're currently deciding if we are going to add support for smoothgroups or not, to satisfy the moi3d users.
some customers using moi3d have issues with the current OBJ import and we'd like to take advantage of beta2 to add this so they can render models properly.
i can't say for sure, but it won't be long, hopefully before the weekend.
Radiance
Re: Nvidia Fermi Octane Competition
Posted: Sun Mar 28, 2010 1:52 am
by pedrojafet
radiance wrote:normal maps, bump maps, opacity (alpha), thin film coatings, daylight with sun, object relinking, and much more...
Radiance
What do you mean with
object relinking?
Will be able to manage more objects? I know it's not so simple to create commands to translate, rotate, scale... - but at now, it should be just fixed over the same pivot axys...
Oh, about the image sizes, are the presets working with aspect rate, or just the resolution changes? Do the camera understand anamorphic pixels?
Re: Nvidia Fermi Octane Competition
Posted: Sun Mar 28, 2010 2:54 pm
by astoto
OCTANE parfum
render with OctaneRender_081a_DEMO_win32
4000 samples about 30 minute on Nvidia 8600Gt 256mb
just trying to make a picture that looks like taken from a macro lens
inspired by a parfum picture that i found on the internet
Needle crossing the water
2048 samples about 18minute on Nvidia 8600Gt 256mb
litle fireflys removed
Re: Nvidia Fermi Octane Competition
Posted: Mon Mar 29, 2010 5:57 am
by ltchest
Object Relinking - Radiance is talking about (i think) being able to work on a scene in octane, close it, edit the original geometry in the host app and then go back into Octane & pick up from where you left off (but with the updated geometry). That is the best news I could have hoped for - its a major workflow necessity. Bring it on

Re: Nvidia Fermi Octane Competition
Posted: Mon Mar 29, 2010 6:28 am
by Sam
Object Relinking - Radiance is talking about (i think) being able to work on a scene in octane, close it, edit the original geometry in the host app and then go back into Octane & pick up from where you left off (but with the updated geometry). That is the best news I could have hoped for - its a major workflow necessity. Bring it on
I think you don't need to close Octane at all, there's just gonna be a "reload" button on the mesh nodes, or even an auto-reload thing
Re: Nvidia Fermi Octane Competition
Posted: Mon Mar 29, 2010 9:22 am
by ROUBAL
Oh YES ! I need it too ! +1+1+1+1+1 !
I dreamed about it !
Re: Nvidia Fermi Octane Competition
Posted: Mon Mar 29, 2010 9:28 am
by Sam
Im not sure, Im not in Radiance head
(but sometimes pretty close)
Re: Nvidia Fermi Octane Competition
Posted: Mon Mar 29, 2010 2:47 pm
by Proupin
Nice water shot Astoto (no pun intended)

I'm working on a scene somehow related to yours

let's see if I can post on schedule!!!