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Re: Version 3.05.3 (13.01.2017) - Latest stable

Posted: Tue Feb 28, 2017 11:07 pm
by Chromfell
aoktar wrote:
Which material?
I tested it with glossy and mixers and it always stopped responding. I don't think it was caused by any material in particular.
I just started using LocalDB instead, works much better :) I suggest anyone who has this problem should aswell!

Re: Version 3.05.3 (13.01.2017) - Latest stable

Posted: Mon Mar 06, 2017 11:57 am
by Oleg
Hey, I got a problem with Light Shadows and Light BlackShadows passes (see the pictures below). Same problem with some other passes like refraction filter for example

Image
Image
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Re: Version 3.05.3 (13.01.2017) - Latest stable

Posted: Tue Mar 07, 2017 4:38 pm
by bepeg4d
Hi Oleg,
please, have a look at this discussion about the same issue:
viewtopic.php?f=30&t=56386&p=301299&hil ... ss#p289812
I guess you only need to change the position of the beauty pass.
ciao beppe

Re: Version 3.05.3 (13.01.2017) - Latest stable

Posted: Tue Mar 07, 2017 7:01 pm
by Oleg
bepeg4d wrote:Hi Oleg,
please, have a look at this discussion about the same issue:
viewtopic.php?f=30&t=56386&p=301299&hil ... ss#p289812
I guess you only need to change the position of the beauty pass.
ciao beppe
Wow, thanks! Looks like a test for attentiveness — all these dots are outside pass itself. Now you should put the shadow pass underneath the beauty pass... Thank you Octane for keeping us in shape

Re: Version 3.05.3 (13.01.2017) - Latest stable

Posted: Thu Mar 09, 2017 4:28 pm
by jeffbriant
I'm having an issue with Octane Scatter. When I put a map into the Shader area, it's acting like it's stretched. I've tried a c4d noise shader, png's, jpgs, image texture nodes, nothing works.

Image


Image

Re: Version 3.05.3 (13.01.2017) - Latest stable

Posted: Thu Mar 09, 2017 4:37 pm
by aoktar
jeffbriant wrote:I'm having an issue with Octane Scatter. When I put a map into the Shader area, it's acting like it's stretched. I've tried a c4d noise shader, png's, jpgs, image texture nodes, nothing works.
[/img]
Could you pls try with 3.06-test3. I've left 3.05.3.

Re: Version 3.05.3 (13.01.2017) - Latest stable

Posted: Fri Mar 10, 2017 8:01 pm
by alien
- Vertex weights support for Houdini Engine objects

Any sample how it works?

I imported Simulated Mesh via HDA* . Vertex map Works if I move mesh out of HDA null and Press "C" convert it to static mesh . But vertex maps don't work properly under HDA live mesh.

*Houdini Digital Asset

Re: Version 3.05.3 (13.01.2017) - Latest stable

Posted: Fri Apr 28, 2017 8:09 pm
by jalejune
Where can I find the Slave Install script for a Mac that has a eGPU Titan X? My work station has a licensed copy of Octane. Do I need another license for the slave?

Re: Version 3.05.3 (13.01.2017) - Latest stable

Posted: Sat Apr 29, 2017 6:41 am
by bepeg4d
Hi jalejune,
the daemon installer script is in the Standalone .dmg installer:
https://render.otoy.com/customerdownloa ... _macos.dmg
But you always need a Standalone license for each Slave, otherwise the daemon cannot be activated.
ciao beppe

Re: Version 3.05.3 (13.01.2017) - Latest stable

Posted: Sun May 21, 2017 4:39 am
by Tag12345
If anyone could check out my post on the other thread version 3.6 test 4, can I get a response.

This thread seems a bit more active