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Re: OctaneRender for Modo 3.03.4 [TEST]

Posted: Mon Oct 17, 2016 11:49 am
by face_off
Could you tell me please did latest build is works fine with modo 10.2 ?
Yes, it works fine.

Paul

Re: OctaneRender for Modo 3.03.4 [TEST]

Posted: Thu Oct 20, 2016 9:45 pm
by face_off
Following is a pre-release of the next build for Windows.

https://render.otoy.com/customerdownloa ... _64bit.exe

3.4.0.114
- Compiled with Octane 3.04
- Fixed issue where setting the Border Mode with Black Color or Clamp Value was not working after a scene refresh
- octane.SaveAnimation now uses a new Octane API library to export the scene, which should work quicker, and also support strand hair and volumes
- Added Direct Lighting Kernel AO Texture as per Octane 3.04. Drag the property name onto the schematic and attach an RGB Color node to use this
- Added Render Layer Mode combobox to the Render Layer tab as per Octane 3.04
- Added additional Falloff Texture node pins as per Octane 3.04

I still have some testing to do, and some additional changes to make before I post the final build.

Paul

Re: OctaneRender for Modo 3.03.4 [TEST]

Posted: Sun Oct 23, 2016 12:12 am
by face_off
Following is another pre-release of the next version of the plugin - for Windows.

3.4.1.114
- Compiled with Octane 3.04.1
- Fixed issue where setting the Border Mode with Black Color or Clamp Value was not working after a scene refresh
- octane.SaveAnimation now uses a new Octane API library to export the scene, which should work quicker, and also support strand hair and volumes
- Added Direct Lighting Kernel AO Texture as per Octane 3.04. Drag the property name onto the schematic and attach an RGB Color node to use this
- Added Render Layer Mode combobox to the Render Layer tab as per Octane 3.04
- Added additional Falloff Texture node pins as per Octane 3.04
- Enabling/Disabling render passes now no longer restart the render when viewing the beauty pass

https://render.otoy.com/customerdownloa ... _64bit.exe

Paul

Re: OctaneRender for Modo 3.03.4 [TEST]

Posted: Tue Oct 25, 2016 11:11 pm
by face_off
Following is another (Windows only) pre-release of the next version of the plugin. I will do a full release once 3.04.2 is out.

3.4.1.114
- Compiled with Octane 3.04.1
- Fixed issue where setting the Border Mode with Black Color or Clamp Value was not working after a scene refresh
- octane.SaveAnimation now uses a new Octane API library to export the scene, which should work quicker, and also support strand hair and volumes
- Added Direct Lighting Kernel AO Texture as per Octane 3.04. Drag the property name onto the schematic and attach an RGB Color node to use this
- Added Render Layer Mode combobox to the Render Layer tab as per Octane 3.04
- Added additional Falloff Texture node pins as per Octane 3.04
- Enabling/Disabling render passes now no longer restart the render when viewing the beauty pass
- Resolved issue where vertex motion blur was not working when using the octane.saveAnimation command

https://render.otoy.com/customerdownloa ... _64bit.exe

Paul

Re: OctaneRender for Modo 3.03.4 [TEST]

Posted: Mon Oct 31, 2016 1:03 am
by face_off
Following is another pre-release of the next version (Windows build).

3.4.2.114
- Compiled with Octane 3.04.2
- Fixed issue where setting the Border Mode with Black Color or Clamp Value was not working after a scene refresh
- octane.SaveAnimation now uses a new Octane API library to export the scene, which should work quicker, and also support strand hair and volumes
- Added Direct Lighting Kernel AO Texture as per Octane 3.04. Drag the property name onto the schematic and attach an RGB Color node to use this
- Added Render Layer Mode combobox to the Render Layer tab as per Octane 3.04
- Added additional Falloff Texture node pins as per Octane 3.04
- Enabling/Disabling render passes now no longer restart the render when viewing the beauty pass
- Resolved issue where vertex motion blur was not working when using the octane.saveAnimation command
- Fixed issue where the User For Tonemap setting was not being set in certain situations

https://render.otoy.com/customerdownloa ... _64bit.exe

Paul

Re: OctaneRender for Modo 3.03.4 [TEST]

Posted: Mon Oct 31, 2016 8:53 pm
by v1adut
Hi Paul, I still get the error 700 memeory on octane render each time something is change into the modo scene and the rendering is active. is this just me. my hardware broken or other users talked about this too.

Re: OctaneRender for Modo 3.03.4 [TEST]

Posted: Mon Oct 31, 2016 9:26 pm
by face_off
Hi Paul, I still get the error 700 memeory on octane render each time something is change into the modo scene and the rendering is active. is this just me. my hardware broken or other users talked about this too.
It's not a problem anyone else is having. Do you have a different card that you can try rendering with?

Paul

Re: OctaneRender for Modo 3.03.4 [TEST]

Posted: Mon Oct 31, 2016 11:42 pm
by Uhlhorn
I urgently need a possibility to render with network clients only.
viewtopic.php?f=9&t=57068

Re: OctaneRender for Modo 3.03.4 [TEST]

Posted: Tue Nov 01, 2016 1:24 am
by face_off
I urgently need a possibility to render with network clients only.
I'm really sorry - but that's not possible at the moment. OTOY have indicated in the future there may be this possibility (I think it's call Octane Engine?), but at the moment only the Blender plugin has the client/server architecture that makes this possible. I think the core of your issue is that your hardware is not suitable. 2Gig VRAM is IMO not feasible for running Octane and a large monitor.

Paul

Re: OctaneRender for Modo 3.03.4 [TEST]

Posted: Tue Nov 01, 2016 1:48 am
by Uhlhorn
face_off wrote:
I urgently need a possibility to render with network clients only.
I'm really sorry - but that's not possible at the moment.
Hmm … but thanks for Your information.
OTOY have indicated in the future there may be this possibility […]
What does „future" mean? More like 3 months or more like 2 years?