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Re: Version 3.00 - Alpha 3.1 (15.01.2016) - Preview version
Posted: Fri Jan 15, 2016 4:27 pm
by miohn
just one question:
why has the network-preference panel changed?
I was happy with the previous one, because
It was nice to see, which and how many GPUs are running.
Now I only can click on "bind all" - but I don't get any feedback, which ones are
actually binded/running.
hmmm...
regards
Mike
Re: Version 3.00 - Alpha 3.1 (15.01.2016) - Preview version
Posted: Sun Jan 17, 2016 2:53 pm
by Janmansilver
Is it possible to shade the temperature of a turbulencefd sim as heat mapped colours - like a scientific rendering of heat, instead of just having black body emission? If so how?
Re: Version 3.00 - Alpha 3.1 (15.01.2016) - Preview version
Posted: Sun Jan 17, 2016 2:58 pm
by useruser
hi everyone,
i cant get work my renderslave with the latest version. anyone else?
it seems as if the master and slave cant "see" eachother in network. it worked more or less fine with V3 alpha1.
thanks in advance!
btw. would it be possible to get the old network-preferences-GUI?
Re: Version 3.00 - Alpha 3.1 (15.01.2016) - Preview version
Posted: Sun Jan 17, 2016 7:00 pm
by pxlntwrk
useruser wrote:
btw. would it be possible to get the old network-preferences-GUI?
+1
Re: Version 3.00 - Alpha 3.1 (15.01.2016) - Preview version
Posted: Sun Jan 17, 2016 8:11 pm
by aoktar
useruser wrote:hi everyone,
i cant get work my renderslave with the latest version. anyone else?
it seems as if the master and slave cant "see" eachother in network. it worked more or less fine with V3 alpha1.
thanks in advance!
btw. would it be possible to get the old network-preferences-GUI?
I don't know propably not. Network related things are not handled by plugins. Also network settings window it's created by Octane sdk. But i'll point these report to Abstrax.
Re: Version 3.00 - Alpha 3.1 (15.01.2016) - Preview version
Posted: Sun Jan 17, 2016 8:54 pm
by abstrax
Thanks for the info about the network settings dialog. The bug was introduced with the overhaul of the dialogs in Octane and will be fixed with the next release.
Re: Version 3.00 - Alpha 3.1 (15.01.2016) - Preview version
Posted: Sun Jan 17, 2016 11:53 pm
by haze
Janmansilver wrote:Is it possible to shade the temperature of a turbulencefd sim as heat mapped colours - like a scientific rendering of heat, instead of just having black body emission? If so how?
Yes, but this is currently being implemented in Octane, it is still some time away. We are adding color ramps for mapping temperatures to different colors (same for absorption etc)
Re: Version 3.00 - Alpha 3.1 (15.01.2016) - Preview version
Posted: Mon Jan 18, 2016 12:00 am
by haze
Polygons wrote:Love these quick updates

. Any word on the issue with volumes destroying shadows when they penetrate objects? And for multiple intersecting volumes? Looking to do some cloudscapes
Sorry if these have been covered elsewhere, been too busy playing with the alpha to keep up to date on development.
There were two related issues some time ago, but both of these were fixed in alpha 2. Please let me know if you have found another issue
Re: Version 3.00 - Alpha 3.1 (15.01.2016) - Preview version
Posted: Mon Jan 18, 2016 11:41 pm
by JackMcRip
Does Pyrocluster work with Octane 3?
Re: Version 3.00 - Alpha 3.1 (15.01.2016) - Preview version
Posted: Tue Jan 19, 2016 11:43 am
by bepeg4d
Hi,
PyroCluster is a CPU shader that has nothing to do with Octane and it's damned slow. You can obtain a much better result and in a fraction of time with the internal octane medium node... as an example, have you seen the medium node in action with TurbulenceFD inside C4D-Octane made by aoktar?
ciao beppe