Page 14 of 18
					
				Re: OctaneRender™ 2.1 for LightWave™ - Daily builds
				Posted: Sat Dec 06, 2014 6:48 pm
				by juanjgon
				BorisGoreta wrote:When having octane box light in the scene I can't make it hidden in the OpenGl viewport to make animation previews.
This problem is fixed for the next release.
-Juanjo
 
			 
			
					
				Re: OctaneRender™ 2.1 for LightWave™ - Daily builds
				Posted: Sat Dec 13, 2014 3:11 am
				by MrFurious
				Juanjo I think I found a small bug in the latest build. Actually there are two, one crashes Lightwave and the other seems to not be working properly.
LW Crash bug: open a new scene, ad an object (any object, even a default box) Add an Octane material to this object (diffuse, spec, or glossy). Then connect the octane material to the LW material node USING THE RIGHT CLICK --> NODE MENU --> LINK TO SURFACE method. Lightwave crashes every time IF  the Octane plugin isn't enabled.
Also, 'Get T Texture Layers' placed any transparency map into the Normal input, rather than the Opacity input. This issue only seems to be prevalent for DIFFUSE materials. Glossy works fine, but Specular ignored the colour texture, and places the transparency channel into the 'transmission' input by default.
			 
			
					
				Re: OctaneRender™ 2.1 for LightWave™ - Daily builds
				Posted: Sat Dec 13, 2014 10:33 am
				by juanjgon
				The context menus can't work without the plugin enabled, but the crash is fixed now. Also the link problem in the diffuse material is fixed.
Thanks for reporting this issues.
-Juanjo
			 
			
					
				Re: OctaneRender™ 2.1 for LightWave™ - Daily builds
				Posted: Sat Dec 13, 2014 7:01 pm
				by atnreg
				Thank you very much again 
Is it possible to control the location where the automatically added nodes appear in node editor? They often go very far out of view and so pressing A,F is the only way to get them into sight. It may be that you can't adjust the location from the plugin but if you can, please make them appear near the node the menu was called 
Thank you again!
Antti
 
			 
			
					
				Re: OctaneRender™ 2.1 for LightWave™ - Daily builds
				Posted: Sun Dec 14, 2014 5:06 pm
				by BorisGoreta
				Context menu in node editor crash LW 1012.
Pressing RMB on Diffuse input of Octane Diffuse Material
Load Image does not work in Octane Texture Image node
			 
			
					
				Re: OctaneRender™ 2.1 for LightWave™ - Daily builds
				Posted: Mon Dec 15, 2014 6:09 am
				by MrFurious
				juanjgon wrote:The context menus can't work without the plugin enabled, but the crash is fixed now. Also the link problem in the diffuse material is fixed.
Thanks for reporting this issues.
-Juanjo
Thanks mate. I realise the crash bug shouldn't really occur under normal usage. Cheers.
 
			 
			
					
				Re: OctaneRender™ 2.1 for LightWave™ - Daily builds
				Posted: Mon Dec 15, 2014 9:07 am
				by juanjgon
				atnreg wrote:Thank you very much again 
Is it possible to control the location where the automatically added nodes appear in node editor? They often go very far out of view and so pressing A,F is the only way to get them into sight. It may be that you can't adjust the location from the plugin but if you can, please make them appear near the node the menu was called 
Thank you again!
Antti
 
It is not possible because the LW SDK doesn't have a function to get the nodes position in the node editor, so I can't know where to place the new nodes near the existing ones.
-Juanjo
 
			 
			
					
				Re: OctaneRender™ 2.1 for LightWave™ - Daily builds
				Posted: Mon Dec 15, 2014 9:19 am
				by juanjgon
				BorisGoreta wrote:Context menu in node editor crash LW 1012.
Pressing RMB on Diffuse input of Octane Diffuse Material
Load Image does not work in Octane Texture Image node
Do you have the Octane plugin enabled? ... this functions don't work if you don't have the plugin enabled, and the context menu crash if Octane is not enabled is fixed now for the next release.
-Juanjo
 
			 
			
					
				Re: OctaneRender™ 2.1 for LightWave™ - Daily builds
				Posted: Mon Dec 15, 2014 3:29 pm
				by atnreg
				juanjgon wrote:
It is not possible because the LW SDK doesn't have a function to get the nodes position in the node editor, so I can't know where to place the new nodes near the existing ones.
-Juanjo
Ok, that's what I thought but wanted to be sure, thanks 
Antti
 
			 
			
					
				Re: OctaneRender™ 2.1 for LightWave™ - Daily builds
				Posted: Mon Dec 15, 2014 3:33 pm
				by BorisGoreta
				This could be what actually happened because now it all works as expected.
juanjgon wrote:BorisGoreta wrote:Context menu in node editor crash LW 1012.
Pressing RMB on Diffuse input of Octane Diffuse Material
Load Image does not work in Octane Texture Image node
Do you have the Octane plugin enabled? ... this functions don't work if you don't have the plugin enabled, and the context menu crash if Octane is not enabled is fixed now for the next release.
-Juanjo