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Re: OctaneRender® for Poser (Windows) 2.21 [TEST]

Posted: Sat Feb 07, 2015 3:03 am
by ch0pper
copy/paste of materials between the plugin
what plugins does this support?

Re: OctaneRender® for Poser (Windows) 2.21 [TEST]

Posted: Sat Feb 07, 2015 3:28 am
by face_off
what plugins does this support?
Mine :-) Well, Rhino, Inventor, AutoCAD, Revit. Not implemented in the Modo or ArchiCAD plugins. Copy/Paste works between the Poser plugin and Octane Standalone (but not for "embedded" texturemaps - ie. texturemap inside ORBX files). I recall reading that the DazStudio plugin had copy/paste from the Windows clipboard - but I have not had confirmation of that. Unsure on LW/Maya/3ds/C4d. The Clipboard Copy/Paste functionality is "experimental" at this stage - but a step in the right direction.

Paul

Re: OctaneRender® for Poser (Windows) 2.21 [TEST]

Posted: Sat Feb 07, 2015 3:58 am
by ch0pper
step in the right direction. hell yes it :) thanks for this

Re: OctaneRender® for Poser (Windows) 2.21 [TEST]

Posted: Sat Feb 07, 2015 9:30 am
by Apophis
Hi Paul,

where can I enable - Added Out-of-Core Textures -? I didn't found it. I see only the out-of-core statistics.

Re: OctaneRender® for Poser (Windows) 2.21 [TEST]

Posted: Sat Feb 07, 2015 9:32 am
by face_off
where can I enable - Added Out-of-Core Textures -? I didn't found it. I see only the out-of-core statistics
Its a new checkbox in the Configuration window.

Paul

Re: OctaneRender® for Poser (Windows) 2.21 [TEST]

Posted: Sat Feb 07, 2015 9:43 am
by TRRazor
Thanks a bunch for the quick update, Paul.
As shader developers particularly the possibility to copy materials to clipboard will probably vastly improve our development speed.
Also, finally GPU texture limits are behind us :)

Re: OctaneRender® for Poser (Windows) 2.21 [TEST]

Posted: Sat Feb 07, 2015 9:46 am
by Apophis
face_off wrote:
where can I enable - Added Out-of-Core Textures -? I didn't found it. I see only the out-of-core statistics
Its a new checkbox in the Configuration window.

Paul
no new checkbox in the configuration window. will take a look tomorow.

Re: OctaneRender® for Poser (Windows) 2.21 [TEST]

Posted: Sat Feb 07, 2015 10:46 am
by Masterstroke
hi, do I need an Octane 2.21 standalone in order to run this plugin? All I see is a 2.16 stand alone version.

Re: OctaneRender® for Poser (Windows) 2.21 [TEST]

Posted: Sat Feb 07, 2015 11:12 am
by TRRazor
Apophis wrote:
face_off wrote:
where can I enable - Added Out-of-Core Textures -? I didn't found it. I see only the out-of-core statistics
Its a new checkbox in the Configuration window.

Paul
no new checkbox in the configuration window. will take a look tomorow.
It's there, check the Setup button in the Settings tab of OctaneRender.

Re: OctaneRender® for Poser (Windows) 2.21 [TEST]

Posted: Sat Feb 07, 2015 12:42 pm
by face_off
where can I enable - Added Out-of-Core Textures -? I didn't found it. I see only the out-of-core statistics.
Pls see attached image. There is a bug preventing the switching OFF of Out Of Core textures which will be rectified in a future release.
do I need an Octane 2.21 standalone in order to run this plugin? All I see is a 2.16 stand alone version.
The plugin runs independently of Octane Standalone, so the Standalone version doesn't matter.....UNLESS you are exporting scenes from the Poser plugin to render in Octane Standalone, in which case you will need release 2.21 (which is in Development Build Releases forum).

Paul