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Re: New version 1.14 (based on SDK 1.29) ****TESTING****
Posted: Sat Feb 15, 2014 11:49 am
by Weezer
I didn't now Carbon Scatter worked with Octane. How do you transfer the materials over?
Re: New version 1.14 (based on SDK 1.29) ****TESTING****
Posted: Sat Feb 15, 2014 6:39 pm
by Malaurny
Here is the video by Aoktar to have it work (with older version of Octane)
http://vimeo.com/75318077
It does not work anymore with v1.14
Re: New version 1.14 (based on SDK 1.29) ****TESTING****
Posted: Sat Feb 15, 2014 6:44 pm
by Rudi
It is not about the old version, but the topical one.
Because aoktar already is for a while in the search, it probably seems to be a right problem.
Re: New version 1.14 (based on SDK 1.29) ****TESTING****
Posted: Mon Feb 17, 2014 11:05 am
by atome451
Hello everyone,
In this version, there is a problem with the "mix material" nested within other "mix material". Take the test: create three simple materials, create two "mix material", include the first two materials in the first "mix material", include the first "mix material" in the second "mix material" with the third material. The first "mix material" is not included in the second "mix material", it is a simple white material.
This technique works well with the stable version but not with this version.
Indeed, CarbonScatter no longer works correctly on this version.
Re: New version 1.14 (based on SDK 1.29) ****TESTING****
Posted: Mon Feb 17, 2014 1:34 pm
by NVN
is there maybe a bug with activating Alpha?
In some Materials i have to switch to "Float" and its works, next time (i reload the scene) the alpha is wrong.So i switch to "normal" and it works.
Re: New version 1.14 (based on SDK 1.29) ****TESTING****
Posted: Mon Feb 17, 2014 1:40 pm
by aoktar
NVN wrote:is there maybe a bug with activating Alpha?
In some Materials i have to switch to "Float" and its works, next time (i reload the scene) the alpha is wrong.So i switch to "normal" and it works.
i couldn't check because my trial has expired. But if i can remember correctly that the problem was images of opacity hasn't alpha. CS was using grayscale images for alpha.
Re: New version 1.14 (based on SDK 1.29) ****TESTING****
Posted: Mon Feb 17, 2014 2:56 pm
by Rudi
aoktar wrote:NVN wrote:
i couldn't check because my trial has expired.
And now?

Re: New version 1.14 (based on SDK 1.29) ****TESTING****
Posted: Wed Feb 19, 2014 5:53 pm
by aoktar
New version has improved algoritm for detection of geometry updates. I'll release today or tomorrow.
[vimeo]http://www.vimeo.com/87099329[/vimeo]
Re: New version 1.15b (SDK 1.32) *** 19.02.2014***
Posted: Wed Feb 19, 2014 9:17 pm
by brasco
Awesome release, the geometry updating seems very cool.
edit: Currently when I change the Mesh No value it creates a duplicate object in the Octane Live viewer, is that a bug or intentional?
Re: New version 1.15b (SDK 1.32) *** 19.02.2014***
Posted: Wed Feb 19, 2014 9:30 pm
by aoktar
brasco wrote:Awesome release, the geometry updating seems very cool.
edit: Currently when I change the Mesh No value it creates a duplicate object in the Octane Live viewer, is that a bug or intentional?
not bug, it's a behaviour. If you sended before, plugin will not change meshes is attached to mesh group zero.