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Re: Which feature do you need the most?
Posted: Wed Jul 23, 2014 8:27 pm
by RobSteady
00Ghz wrote:At the rate we are asking for new features and the demand for more speed + better plugin integration, octane dev team should be double or triple it's size.
Yes please.
Really appreciate all the hard work the team is putting in and I like the software a lot. But important (basic) requests are implementet slowly or not at all.
We need some reinforcement!
Re: Which feature do you need the most?
Posted: Thu Jul 24, 2014 8:32 am
by Vue2Octane
prodviz wrote:Might be wrong, but doesn't the lock render view do that - the little padlock icon on the bottom right of the main render window.
found it.
Maybe we can also get pane locks (render locks) for other panes. I am also sometimes hitting a node or number in the right pane.
I am not good with mousepads.
Re: Which feature do you need the most?
Posted: Fri Aug 01, 2014 5:57 pm
by anereton
hi,
By any chance can we have real light control? Lm, Cd, W???
Thnaks.
Re: Which feature do you need the most?
Posted: Tue Aug 05, 2014 11:30 am
by Vue2Octane
I would still like a 'disable automatic update' mode. When I am not specifically watching out for it, I leave the play (render) button on while creating scenes, and everytime I click on something or change a number, it starts over.
Also the automatic compiling if pressing a node is quite annyoing.
It is all ok for a scene with 6 screws to render, but if scenes get heavy, each automatic update (the 'real time' feature) takes a long time. I would definitely switch it off if it was avalable. Then after all changes are done, I would update all in one go.
Re: Which feature do you need the most?
Posted: Sun Aug 10, 2014 9:57 am
by ROUBAL

Well, I would need something that looks simple at first glance, but would be very usefull for big scenes. I like doing large exterior scenes and I often have a surface equal to 4 times my 16/9 screen full of nodes. I would like the ability of applying a chosen color to the nodes in order to not waste time searching nodes : for example i could apply a green color to nodes relative to Vegetation, a grey color for Buildings, a Blue color for Cars...

Also, when clicking on a material or texture in the Nodes Inspector, it would be usefull to get the corresponding pins enlighted ( for example in visible bright red color) in the Node editor to see quickly which objects are sharing these materials or textures.
Re: Which feature do you need the most?
Posted: Wed Aug 13, 2014 3:36 pm
by 00Ghz
Ok not sure if this is possible but here it goes.... Does Octane standalone have integration for HDRI Light studio standalone? If yes since blender standalone relies on a server, it could be integrated with that as well? Would be nice for product design.
Re: Which feature do you need the most?
Posted: Sat Aug 16, 2014 6:05 pm
by voon
Strange that so few people vote multiple UVs?
Re: Which feature do you need the most?
Posted: Sun Aug 17, 2014 12:08 am
by riggles
voon wrote:Strange that so few people vote multiple UVs?
I think people are getting tired of asking..
Two things would help me on my current job, though. I should say it differently: there's two things preventing me from using Octane on my current project. No proxy support and no volumetrics/blobs. Ok, three: no procedural displacement.
Re: Which feature do you need the most?
Posted: Mon Aug 18, 2014 10:58 am
by itsallgoode9
Mix material that lets you input more than 2 materials. This one is killing my workflow right now.

Multiple UV channel support
Re: Which feature do you need the most?
Posted: Mon Aug 18, 2014 11:07 am
by 00Ghz
Multi UV, compositing like and multi-layered materials would be nice indeed for 2.X