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Re: Beta 0.72 (SDK 1.20)
Posted: Sun Aug 04, 2013 9:00 pm
by EdCast
Does the field of view work with the plugin?
It doesn't seem to do anything for me...
Works in Octane standalone, but not in C4D.
Re: Beta 0.72 (SDK 1.20)
Posted: Sun Aug 04, 2013 10:00 pm
by aoktar
EdCast wrote:Does the field of view work with the plugin?
It doesn't seem to do anything for me...
Works in Octane standalone, but not in C4D.
if you tell of fov on octane cameratag, does not. It uses camera fov.
Re: Beta 0.72 (SDK 1.20)
Posted: Sun Aug 04, 2013 11:10 pm
by dinf
Hi,
don't know if this belongs to the Cinema Plugin or Octane itself: since I have a Palit GTX 780 Jetstream, the LiveViewer sometimes stopps rendering directly after export with first sampling, so I see a very grainy picture, thats all. In the info line one can read then
Mostly, from seconds to a minute later, rendering goes on then.
Do you have any idea what this is?
Re: Beta 0.72 (SDK 1.20)
Posted: Sun Aug 04, 2013 11:48 pm
by aoktar
dinf wrote:Hi,
don't know if this belongs to the Cinema Plugin or Octane itself: since I have a Palit GTX 780 Jetstream, the LiveViewer sometimes stopps rendering directly after export with first sampling, so I see a very grainy picture, thats all. In the info line one can read then
Mostly, from seconds to a minute later, rendering goes on then.
Do you have any idea what this is?
this shows need to select gpu priority option. Otherwise gpu rendering don't allow viewport refresh and live viewer refresh.
Re: Beta 0.72 (SDK 1.20)
Posted: Mon Aug 05, 2013 7:25 am
by NVN
@dinf
the same by me!
yeear im not alone
aoktar, in your last version it works perfect, only since your last update...
i dont believe that is a priority problem....
Re: Beta 0.72 (SDK 1.20)
Posted: Mon Aug 05, 2013 8:22 am
by dinf
aoktar I see "use Pri." was unchecked, Render priority is set to low, and will have a sharper look at the info line from now on. I was wondering because this info and renderstop wasn't there all the time I worked with the slow 560 Ti, but as you know I changed the plugin two times between.
The settings should not be touched by that, right?
Re: Beta 0.72 (SDK 1.20)
Posted: Mon Aug 05, 2013 12:57 pm
by aoktar
NVN wrote:@dinf
the same by me!
yeear im not alone
aoktar, in your last version it works perfect, only since your last update...
i dont believe that is a priority problem....
can you test to drag some windows while rendering? can it be smoothly moved?
Re: Beta 0.72 (SDK 1.20)
Posted: Mon Aug 05, 2013 1:04 pm
by NVN
yes...all move smooth.
at the same time i can watch a movie too
My GTX 470 is only for my System.....
how i told, its not every time....but sometime
Re: Beta 0.72 (SDK 1.20)
Posted: Mon Aug 05, 2013 2:05 pm
by aoktar
NVN wrote:yes...all move smooth.
at the same time i can watch a movie too
My GTX 470 is only for my System.....
how i told, its not every time....but sometime
can you try to disable Hw opengl in Cinema4D for testing
Re: Beta 0.72 (SDK 1.20)
Posted: Mon Aug 05, 2013 4:29 pm
by dinf
aoktar wrote:can you test to drag some windows while rendering? can it be smoothly moved?
With "Use pri." activated all smooth and so far no "devices dev:0" info, without all windows moving in steps.