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Re: REDSPEC SSS
Posted: Fri Sep 20, 2013 1:46 pm
by Witpapier
Elvissuperstar007 wrote:Witpapier wrote:If you get Zbrush.. its as easy as ever..
plastic
I guess you know what you mean

Re: REDSPEC SSS
Posted: Fri Sep 20, 2013 11:43 pm
by xxdanbrowne
Elvissuperstar007 wrote:Witpapier wrote:If you get Zbrush.. its as easy as ever..
plastic
Elvis:
So i've seen your archviz renders and they are decent but I haven't seen any human renders. Let's see one then?
Re: REDSPEC SSS
Posted: Fri Oct 04, 2013 9:53 pm
by ch0pper
I've not had time over the last three weeks to really do any artwork has been working away from home.
by the time of got back home I been so tired been falling asleep.
Unfortunately nothing new for the people seen my stuff before. (Just skin reflections and updates and opacity to the face for more realistic looking skin)#
thanks (Witpapier ) for sending me his to tonysculptors sss mod, version by Witpapier

Re: REDSPEC SSS
Posted: Sun Oct 06, 2013 4:19 pm
by xxdanbrowne
Wowser!
Re: REDSPEC SSS
Posted: Sun Oct 27, 2013 2:05 pm
by Witpapier
here is a side by side comparison of the sss materials.
Re: REDSPEC SSS
Posted: Mon Oct 28, 2013 5:47 pm
by ch0pper
these look great !
Re: REDSPEC SSS
Posted: Tue Nov 12, 2013 8:37 am
by TRRazor
I've been working quite a lot with These fantastic shaders over the last week and really have to say Thank YOU ! to everybody who has been involved in this.
I have a question though, whenever I try to apply the shaders to say a non V4 or M4 mesh I get the reply that no materials were replaced.
Would it be possible to make that happen?
Thanks in advance for any answer
- Noel
Re: REDSPEC SSS
Posted: Tue Nov 12, 2013 9:30 am
by face_off
I have a question though, whenever I try to apply the shaders to say a non V4 or M4 mesh I get the reply that no materials were replaced.
Load the shader into V4, then select one of the V4 skin materials and rightclick in the Materials tab to export just that material. Then you can import that material into non-V4 figures skin materials (keep existing texturemaps), and then copy and paste to all skin materials for that figure (which is a rightclick option on the figure in the Material tab).
Paul
Re: REDSPEC SSS
Posted: Tue Nov 12, 2013 10:03 am
by TRRazor
Are you follwing me through the Forums
HAHA, thanks for your answer Paul, much appreciated

Re: REDSPEC SSS
Posted: Tue Nov 12, 2013 2:53 pm
by Witpapier
Ahhhh Paul beat me to it. he he he... Its like he said
