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Re: January: Octane License Competition

Posted: Mon Feb 01, 2010 7:06 pm
by gristle
Sam wrote:Nice chair gristle, modeling is great
But the lighting could be more dramatic, less flat maybe ;)
Also try to get the background to be white, in studio photography the white balance is very important
You can't sell a picture like that with a pinkish background :D
Hi Sam, thanks for the comments.
I'm going to disagree with you on a few points.
I find that alot of HDRI lit images are to obvious, with overburnt reflections, etc. That is why I have gone for fairly flat lighting.

It would be quite easy to make the backdrop white in PS with a tweak of the levels. I tried that, but decided not to.
Besides, what would have been the point in using the camera tone/response map? :) (the backdrop was 100%white with no camera response.)
If this was a piece for a client, then you are right, the backdrop would be white.

Re: January: Octane License Competition

Posted: Mon Feb 01, 2010 7:14 pm
by ROUBAL
@havensole : Yes, I am a Blender user. I apply modifiers before exporting, in order to give less work to the script. I have also reduced the subdivision level when possible.

I have been able to render only one image with this setup before it crashed, and after at least 6 rebuilt from scratch...
So no much room to make lighting trials...
It is a marvelous tool... I hope that it will be more stable in a close future.
A better graphic card will also help a lot, I think !

New Entry :
Image

This scene is only open on the top (no ceiling) and on the right side (because there is a wall reflecting in the mirror),
so it is not easy to get some light going inside.

2048 samples per pixel - Rendered in 00:16:24 -869415 Triangles - 364.3/511 MB memory used.

Image

Re: January: Octane License Competition

Posted: Mon Feb 01, 2010 7:21 pm
by radiance
Hi Roubal,

It's getting better and better :)
I'd suggest maybe trying to make it look better by having better lighting.

Maybe try to use a room with open areas as windows behind the camera,
so it's not so uniformly lit...

Radiance

Re: January: Octane License Competition

Posted: Mon Feb 01, 2010 7:27 pm
by ROUBAL
Thank you radiance.

I'll really like to improve the lighting, but I get frequently a crash when loading hdr images, and as it is required when all materials are adjusted, I have to redo everything from scratch each time ! :roll: a nightmare !

I will try again tomorrow...

Re: January: Octane License Competition

Posted: Mon Feb 01, 2010 7:46 pm
by radiance
it's probably because you run out of memory to store the HDR map.?
you could load it in first, before you start adjusting the materials...

Radiance

Re: January: Octane License Competition

Posted: Mon Feb 01, 2010 7:58 pm
by ROUBAL
That's an idea, however it is not so easy to appreciate the effect of the lighting on rough materials...

With a little hope something more tomorrow...

Re: January: Octane License Competition

Posted: Mon Feb 01, 2010 9:56 pm
by Sam
I think the demo version (after the beta) should be able to load / save scenes
But can't save renders, and render with watermarks

So demo users can make better work and are not frustrated with need to redo everything ;)
Good progress ROUBAL

Re: January: Octane License Competition

Posted: Mon Feb 01, 2010 11:14 pm
by ROUBAL
Thanks Sam !

Yes, I'm becoming mad ! Just one render and a crash. I never can render two images with the same setting
and I can't optimize my scene.
If I move the smallest thing when I've done almost everything, Octane shuts down.
It has displayed a warning : deleting a texture to allocate memory.

2048 samples per pixel - Rendered in 00:21:00 - 1 015 345 Triangles - 475.7/511 MB used.
I was at 513/511 before Octane warning !
Few fireflies removed.

Image

Image

Re: January: Octane License Competition

Posted: Tue Feb 02, 2010 9:39 am
by OC-T
Hi to all,

I play with octane more than I want.
I tried to integrat an excavator model in a real picture, here the result. The model is not from me.

There are very nice entries in the competition, they show the potential of octane.

Rendered with octane9000 0.8a

Re: January: Octane License Competition

Posted: Tue Feb 02, 2010 9:42 am
by radiance
ROUBAL -> much better :)

OC-T -> nice truck :) would you mind sharing how you made the backdrop image ?

Radiance