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Re: NEW: Octane X - is finally here! [MEGA FAQ THREAD]

Posted: Thu Oct 06, 2022 5:05 pm
by frankmci
leonthegod wrote:
You seem to misunderstand my stance on the Octane on Mac situation. I didn't invest macOS for 3d rendering that's what PCs are for, it was for stability. Otoy did fine on Mac CUDA until Nvidia pulled the plug with Apple. Now Apple plugged the plug on AMD fair enough. Octane X isn't ready for Mac that's all I needed to know.[/quote]

Ah, Ok. I misunderstood. We are in a similar situation. We don't need our Macs to be beefy render machines, just decent workstations. We have Linux/Windows machines for in-house/network rendering, and have been using Otoy's RNDR quite a lot, now that it is relatively easy and economical.

The one thing I'm hoping Otoy can pull off is network render compatibility between Octane OS X and other OS versions. If that works, the rest is pretty irrelevant. In the mean time, we've got enough other hardware to keep us busy. If/when there is an official, shipping version of Octane X that supports inter-OS network rendering, we will probably buy a decent Mac Studio machine to check it out and go from there as older hardware retires. We'd certainly like to stay on Macs for production; stability and ease of support/maintenance is a big part of that. Dealing with PCs can be a huge time suck and pain in the ass, but if we have to go that way, we will.

Re: NEW: Octane X - is finally here! [MEGA FAQ THREAD]

Posted: Wed Oct 12, 2022 3:42 pm
by SRCOBB
Can anybody give me a simple answer to this question.. is Octane X for Intel/AMD Macs discontinued?
I am now jumping between C4D R26 to use Octane, and learning the intricacies of Redshift in C4D 2023.
Both render engines have their strengths and weaknesses, and I realize Octane X is already far behind other Octane versions as far as development,
but Octane is still giving me cleaner renders in half the time. I hate to give that up.

Re: NEW: Octane X - is finally here! [MEGA FAQ THREAD]

Posted: Fri Oct 14, 2022 12:29 am
by glowstickbaystudios
This hurts alot, I'll be honest. I love Octane X, it has served me well on my system. As ya'll know I run a 2019 Mac Pro with 2 w6800x Duo's and all the other bells and whistles. My machine as is, is equivalent to a PC with 3 RTX 3090's in terms of render speed in C4D R26. The problem is, I'm STUCK ON R26 AND CANNOT MOVE TO C4D 2023 UNTIL OCTANE X CAN COME WITH ME! :(

This is a HUGE issue and hurts a ton because I've always been a heavy advocate for the 2019 Mac Pro for VFX and 3D Animation. It's a fantastic machine for this...however...am I going to have to run R26 and C4D 2023 on the same system from now on? Will I not be able to get the benefits of Octane as Cinema 4D evolves?

More importantly, do I need to start learning Redshift? Because from what I understand, Redshift is slower...for now. But if they're going to be the EXCLUSIVE SOLUTION between the 2 moving forward, then I have no choice but to abandon Otoy.

Now, I have an M1 Max MacBook Pro, and an M1 Ultra Mac Studio...and I will pick up the M2 Ultra Mac Pro when it drops next year, but there is ZERO CHANCE that thing is faster than my current setup. Even if it was equivalent to a PC configed with an RTX 4090, My 2019 Mac Pro is equivalent to 2 RTX 4090's "as the 4090's are testing at a 33% performance jump over the previous RTX 3090's". Which means my current 2019 Mac Pro is still twice as fast as whatever the 2023 AS Mac Pro is going to be capable of.

Point is, I love Octane and Otoy and I don't want to jump ship so...can we just get a straight forward answer? Have you been in talks with Apple? And if so, what's the word? Are we not going to be able to get the updates to MacOS required to get Octane X running on C4D 2023?

Thanks for your reply.

Re: NEW: Octane X - is finally here! [MEGA FAQ THREAD]

Posted: Sun Oct 16, 2022 8:44 pm
by leonthegod
I have already reported the last sentence from core devs about 2022.1 on Intel/AMD Macs, but it worths to link it again:
viewtopic.php?f=33&t=80156#p414656

ciao,
Beppe
SRCOBB and glowstickbaystudios Beppe already answered this. The answer is NO. Apple has no incentive of continuing support for the competition even though it means having a slower machine, remember when they dropped nVidia?

There isn't a mac setup that can compete with the 4090s.

All of this wouldn't be an issue if Octane X could support network rendering with Windows.

Re: NEW: Octane X - is finally here! [MEGA FAQ THREAD]

Posted: Mon Oct 17, 2022 3:38 pm
by nibbler
Octane X - is finally .... here?

Honestly, its very disappointing to have the intel mac/amd support of octane has reached end of line after 2 years. (I am using MAcpro/intel-Octane since over a decade!)

One of our small studios really invest intense decision was – based upon the promis " Ocante X is finally here" – to hook up on MAcPro 2019/AMD – following your's and Apples promise, that Octane X is there and will stay. Not, that Octane X marks the final of IntelMacs. Supporting the – at that time – most professional and expensive APPle system of all time (around 20.000 USD plus each!!!). Even a one year free license option was a perfect offer to stay with Otoy and a bold statement for "Octane X is here".

We added multiple AMD Radeon Pros 6800 (Each 3000 EUR) to those systems to have best performance aviable yet for mac. And relied on the previous promise, that 2022 will join PC network rendering and Mac versions finally.

The intention is/was to have Apple as a reliable master C4D/Octane creation system, and PC/Octanes as an internal Renderfarm. And having a unified result (which is not the case: Octane X 14 and 2021/2022 Results in Pathtracing are signifcantly different. You cannot mix up Renderjobs/Merge PNGs or simply push Ocane X Scenes on Octane 2021/2022 Renderqueues).

Furthermore: The current Macs M Line does not cover high intense 3d Demands – and after all Intel MacPro is the most advanced top model for high professional work yet listed by apple.

I understand why some customers heartbreakingly switch to redshift, because everything works there - cross platform, since years. Not that intuitively. Not that quality. But fast and reliable. And well calculating ROIs.

It would be perfect to have continued Octane 2022 Intel/AMD Metal support, even if this will migrate sooner or later to Apple M(x). It would prevent Customers from shifting to redshift now. And honestly, beeing disappointed by both; by Apple (inventing and then discontinuing IntelMAcPros) AND by Otoy disconting IntelMac support is a hard challenge to deal with for a few hundreds of small/middlerange creative studios. (And it does not help, if one of your Devs proclaims in this forum, that your labs AMD Macs are covering dust and/or will be sold).

I just have been forced to extended some of the licenses and graded up AMD hardware as well. It was a bitter decision facing the facts.

A clear: "No we wont support AMD/Intel" at the very beginning of MacPro2019 would have avoid these disappointments – and surely would have speeded up some costumers shifting from octane to redshift.
I do understand, that Apple makes no compromises, and affects developer like you the same way. Sadly. For us Macusers and loyal Otoys fans in uncertain times its a desaster.

Apple.
Otoy.

Stick on your promise!


Make a cross platform Mac intel 2022 version run. At least support until 2024.

Re: NEW: Octane X - is finally here! [MEGA FAQ THREAD]

Posted: Mon Oct 17, 2022 7:51 pm
by aoktar
Here's two different builds just for R2023 and PR14(based Octane 2020.1.5)

Enterprise: https://render.otoy.com/customerdownloa ... s_PR14.zip
Studio: https://render.otoy.com/customerdownloa ... o_PR14.zip

Re: NEW: Octane X - is finally here! [MEGA FAQ THREAD]

Posted: Mon Oct 17, 2022 11:16 pm
by tbrittaine
aoktar wrote:Here's two different builds just for R2023 and PR14(based Octane 2020.1.5)

Enterprise: https://render.otoy.com/customerdownloa ... s_PR14.zip
Studio: https://render.otoy.com/customerdownloa ... o_PR14.zip
Thank you Aoktar. I just installed it. Keeps crashing when I rotate an Octane light. Happy to send a bug report. Not sure how to though.

Re: NEW: Octane X - is finally here! [MEGA FAQ THREAD]

Posted: Tue Oct 18, 2022 12:51 am
by glowstickbaystudios
leonthegod wrote:
I have already reported the last sentence from core devs about 2022.1 on Intel/AMD Macs, but it worths to link it again:
viewtopic.php?f=33&t=80156#p414656

ciao,
Beppe
SRCOBB and glowstickbaystudios Beppe already answered this. The answer is NO. Apple has no incentive of continuing support for the competition even though it means having a slower machine, remember when they dropped nVidia?

There isn't a mac setup that can compete with the 4090s.

All of this wouldn't be an issue if Octane X could support network rendering with Windows.
Relax kid. And yes, 2 w6800x Duo's definitely outperforms 1 RTX 4090 and approaches 2. You can be upset about that all you'd like, numbers and numbers.

And we as a community all have the right to express our disappointment in the situation. This system in my config "maxed out in everything but RAM", is not going to be beat by anything Apple releases for the next 3 years. I dumped $50k into this machine on OTOY's and APPLE's word, so of course it's disappointing. It's an incredible system and to neuter it purposely is gross.

The thing is, maybe Apple will support a w7000 series of cards. Maybe they're listening to the community. After all, they did say they still have 2 more Intel systems in the pipeline even after the M series Mac's release so, hopefully they stick to that promise and the Intel 2019 Mac Pro lives on.

Re: NEW: Octane X - is finally here! [MEGA FAQ THREAD]

Posted: Tue Oct 18, 2022 12:54 am
by glowstickbaystudios
nibbler wrote:Octane X - is finally .... here?

Honestly, its very disappointing to have the intel mac/amd support of octane has reached end of line after 2 years. (I am using MAcpro/intel-Octane since over a decade!)

One of our small studios really invest intense decision was – based upon the promis " Ocante X is finally here" – to hook up on MAcPro 2019/AMD – following your's and Apples promise, that Octane X is there and will stay. Not, that Octane X marks the final of IntelMacs. Supporting the – at that time – most professional and expensive APPle system of all time (around 20.000 USD plus each!!!). Even a one year free license option was a perfect offer to stay with Otoy and a bold statement for "Octane X is here".

We added multiple AMD Radeon Pros 6800 (Each 3000 EUR) to those systems to have best performance aviable yet for mac. And relied on the previous promise, that 2022 will join PC network rendering and Mac versions finally.

The intention is/was to have Apple as a reliable master C4D/Octane creation system, and PC/Octanes as an internal Renderfarm. And having a unified result (which is not the case: Octane X 14 and 2021/2022 Results in Pathtracing are signifcantly different. You cannot mix up Renderjobs/Merge PNGs or simply push Ocane X Scenes on Octane 2021/2022 Renderqueues).

Furthermore: The current Macs M Line does not cover high intense 3d Demands – and after all Intel MacPro is the most advanced top model for high professional work yet listed by apple.

I understand why some customers heartbreakingly switch to redshift, because everything works there - cross platform, since years. Not that intuitively. Not that quality. But fast and reliable. And well calculating ROIs.

It would be perfect to have continued Octane 2022 Intel/AMD Metal support, even if this will migrate sooner or later to Apple M(x). It would prevent Customers from shifting to redshift now. And honestly, beeing disappointed by both; by Apple (inventing and then discontinuing IntelMAcPros) AND by Otoy disconting IntelMac support is a hard challenge to deal with for a few hundreds of small/middlerange creative studios. (And it does not help, if one of your Devs proclaims in this forum, that your labs AMD Macs are covering dust and/or will be sold).

I just have been forced to extended some of the licenses and graded up AMD hardware as well. It was a bitter decision facing the facts.

A clear: "No we wont support AMD/Intel" at the very beginning of MacPro2019 would have avoid these disappointments – and surely would have speeded up some costumers shifting from octane to redshift.
I do understand, that Apple makes no compromises, and affects developer like you the same way. Sadly. For us Macusers and loyal Otoys fans in uncertain times its a desaster.

Apple.
Otoy.

Stick on your promise!


Make a cross platform Mac intel 2022 version run. At least support until 2024.
EXACTLY THIS. I will happily purchase the maxed out AS Mac Pro 8.1 when it drops, knowing that it won't match the power of my intel Mac Pro, an I will pick up whatever comes after that, but it's pretty disappointing knowing that small studios like ours have built their pipelines around this setup and we end up in such a situation. But who knows, we won't know until we know, ya know? lol.

Re: NEW: Octane X - is finally here! [MEGA FAQ THREAD]

Posted: Tue Oct 18, 2022 9:05 am
by glowstickbaystudios
aoktar wrote:Here's two different builds just for R2023 and PR14(based Octane 2020.1.5)

Enterprise: https://render.otoy.com/customerdownloa ... s_PR14.zip
Studio: https://render.otoy.com/customerdownloa ... o_PR14.zip
Thank you for this but I keep getting that weird block thing that says that it's locked and needs to be unlocked elsewhere...which I have no idea what to do or how to do that because
I only use Octane X enterprise on my 2019 Mac Pro. How do I fix this issue?