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Re: Cinema4D 2022.1-[R2] (Latest stable) (10.12.2022)
Posted: Mon Dec 12, 2022 5:01 pm
by frankmci
moebius wrote:there is this line: it comes from "denoise volume" But why?
Best to attach a small demo scene exhibiting the problem, not just a render.
Re: Cinema4D 2022.1-[R2] (Latest stable) (10.12.2022)
Posted: Mon Dec 12, 2022 5:56 pm
by SSmolak
Is there chance to make Fracture fully works with instance nodes ? Using instance id in object tag for dozens of objects is not the best way. Fracture can do that better.
Re: Cinema4D 2022.1-[R2] (Latest stable) (10.12.2022)
Posted: Mon Dec 12, 2022 8:37 pm
by aoktar
SSmolak wrote:Is there chance to make Fracture fully works with instance nodes ? Using instance id in object tag for dozens of objects is not the best way. Fracture can do that better.
Could you send me example scene for your request?
Re: Cinema4D 2022.1-[R2] (Latest stable) (10.12.2022)
Posted: Mon Dec 12, 2022 9:03 pm
by SSmolak
aoktar wrote:
Could you send me example scene for your request?
Please see. Fracture works only with random effector in color mode but random color and jittered color correction nodes doesn't works even with effector.
Re: Cinema4D 2022.1-[R2] (Latest stable) (10.12.2022)
Posted: Mon Dec 12, 2022 10:48 pm
by aoktar
SSmolak wrote:aoktar wrote:
Could you send me example scene for your request?
Please see. Fracture works only with random effector in color mode but random color and jittered color correction nodes doesn't works even with effector.
It will work with Mograph colors, because it's not generating Render instances. Other texture types require the this.
Re: Cinema4D 2022.1-[R2] (Latest stable) (10.12.2022)
Posted: Mon Dec 12, 2022 11:22 pm
by SSmolak
aoktar wrote:
It will work with Mograph colors, because it's not generating Render instances. Other texture types require the this.
Thank you for pointing that, yes it works fine with Mograph nodes. But anyway there is limitation while using them because only way for generate random texture hue for example is to use composite texture but it is not the best :
Using jittered texture node would be the best. But it would be resolved if we will have the same Color Correction node as it is in Standalone version with hue input available :

- standalone_hue.jpg (4.3 KiB) Viewed 2039 times
Re: Cinema4D 2022.1-[R2] (Latest stable) (10.12.2022)
Posted: Wed Dec 14, 2022 9:18 am
by moebius
Back to my topic, I got now a scene

The white line happens after denoise.
https://we.tl/t-xitWvHdD6t
Re: Cinema4D 2022.1-[R2] (Latest stable) (10.12.2022)
Posted: Wed Dec 14, 2022 2:09 pm
by aoktar
SSmolak wrote:aoktar wrote:
It will work with Mograph colors, because it's not generating Render instances. Other texture types require the this.
Thank you for pointing that, yes it works fine with Mograph nodes. But anyway there is limitation while using them because only way for generate random texture hue for example is to use composite texture but it is not the best :
hue.jpg
Using jittered texture node would be the best. But it would be resolved if we will have the same Color Correction node as it is in Standalone version with hue input available :
standalone_hue.jpg
Yes but I define the routes to follow. And I do if it's possible and detect proper timing for that. Thanks for pointing that but no promise to do this. Even not sure it's possible because of the nature of the Fracture.
Re: Cinema4D 2022.1-[R2] (Latest stable) (10.12.2022)
Posted: Sun Dec 18, 2022 11:50 am
by freeter_e
feedback:
pyro object add a octane objecttag
standard volume parameter (default), not uniform
Octane v2022.1-R2
Re: Cinema4D 2022.1-[R2] (Latest stable) (10.12.2022)
Posted: Mon Dec 19, 2022 6:18 am
by mingmingAS
Light exclusion fails in the new version of C4D rendering queue