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Re: Cinema 4D version 4.02.1-R5 (Latest stable) 08.03.2019
Posted: Sat Mar 09, 2019 10:32 am
by aoktar
SRCOBB wrote:R5 - when I add a scatter object, it's crashing C4d and then my whole system.
C4D R20.057 OSX 10.13.6
can I get this scene for testing?
Re: Cinema 4D version 4.02.1-R3 (Latest stable)
Posted: Sun Mar 10, 2019 12:52 am
by Bowser16NB
Whenever I add a VDB volume it freezes my Cinema4D R20.057. Octane Version 4.03.1-R5
Re: Cinema 4D version 4.02.1-R4 (Latest stable) 05.03.2019
Posted: Tue Mar 12, 2019 3:34 pm
by GIOLETS
Kalua wrote:adamfilip wrote:with R4 im finding its breaking and switching texture links.. I had to revert back to R3
So i apply one texture and another shows up
Same happening to me in R18 and V4 R5.
Leaf shader in place of the concrete shader... very weird.
This is showing in Live viewer window... in object manager the shaders are correctly assigned.
EDIT: I reverted to V4 R3 and problem is fixed.
Here we have the same troubles with R5 . Going back to R3 resolve the problem.
Have you advised of this Ahmet?
Thanks.
Luca
Re: Cinema 4D version 4.02.1-R4 (Latest stable) 05.03.2019
Posted: Tue Mar 12, 2019 3:55 pm
by aoktar
GIOLETS wrote:
Here we have the same troubles with R5 . Going back to R3 resolve the problem.
Have you advised of this Ahmet?
Thanks.
Luca
Removed R5 and R3 is actual version. Please stay with that until next one.
Re: Cinema 4D version 4.02.1-R3 (Latest stable)
Posted: Fri Mar 15, 2019 7:29 pm
by divasoft
Hi, Aoktar, why MB has no affected with standart Cinema emitter?
Scene
https://drive.google.com/open?id=1AjUWW ... T3-oPHdkit
Re: Cinema 4D version 4.02.1-R3 (Latest stable)
Posted: Fri Mar 15, 2019 11:23 pm
by aoktar
Yes no effect. It's not supported.
Re: Cinema 4D version 4.02.1-R3 (Latest stable)
Posted: Sat Mar 16, 2019 1:44 am
by divasoft
aoktar wrote:
Yes no effect. It's not supported.
Is there any particular reason for this? In integration for 3dmax it works.
Re: Cinema 4D version 4.02.1-R3 (Latest stable)
Posted: Sat Mar 16, 2019 7:53 am
by aoktar
divasoft wrote:
Is there any particular reason for this? In integration for 3dmax it works.
Every software has own obstacles. Doesn't matter of C4D. For standard particles, I couldn't find a reliable way to track the movement per particles. Maybe in future.
Re: Cinema 4D version 4.02.1-R3 (Latest stable)
Posted: Mon Mar 18, 2019 9:14 pm
by JackMcRip
I missed the R15 version in the zip.
Please add

Thx
Re: Cinema 4D version 4.02.1-R3 (Latest stable)
Posted: Mon Mar 18, 2019 11:39 pm
by niestudio
JackMcRip wrote:I missed the R15 version in the zip.
Please add

Thx
Ahmet is working on it
viewtopic.php?f=85&t=70622&p=357780&hilit=r15#p357780